"I'm getting a vision!"
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Worth Fighting For
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Quest Giver Hreid Amelthoe
Location Galette
Prerequisite None
Next Quest Into the Breach
Reward Ring of Fyragnos, Tomb of Fyragnos Key
Faction None
Type Side Quest

Worth Fighting For is a quest available in Kingdoms of Amalur: Reckoning.


Hreid Amelthoe, a mercenary camped in the Red Marches, wants my help uncovering a treasure in the caverns below Galette.  His crew left him behind to claim the treasure on their own, and he wants to find the treasure before they do.


  • Talk to Hreid Amelthoe new Galette in the southwest of The Red Marches (you can make a Persuasion check to get more than half in this first conversation)
  • Make a save file prior to going further as The Red Marches Quests sometimes fail if not done in certain orders on certain platforms.  See the other quests for The Red Marches for details.
  • Meet him in Galette Tunnels and fight a few kobolds inside
  • To avoid a potential quest busting bug do NOT loot ANY chests or ANY bodies (including the kobolds) until you are told to inspect corpses.  
  • Return to the handle near the entrance and Hried will tell you that you need to find two corpses to get the combination.  You must speak to him, as he does not automatically speak to you and the quest marker does not update, leaving a question mark over his head:
    • One is about halfway through the tunnels on the north side near the central depression.
    • The second is near the end of the tunnels at the end of the long straight piece.
  • Return back to the handle, enter the sequence (automatically done) and collect the loot (including an important ring for Tomb of Fyragnos tunnels)
  • Fight a few enemies that come in to complete the quest (XP and Gold, both level-based, and the Ring of Fyragnos).



  • Alternatively, Her Righteous Fury also gives enough keys to allow access to the Red March's lorestones. When you open a door in the tomb, a key is used up.
  • This quest is REQUIRED to get access to the Red Marshes lorestones!
  • While not a completely tied in sub set of flowing quests, the Red Marches 3 quests are linked in ways that can lead to fails if not done in the correct order.  Review the other quests prior to starting and planning each one so that you do not run into errors.  It is highly recommended to have a save file back up before beginning any of them to turn to in the event of any bugs or errors.
  • Before accepting any of the quests in the Red Marches be sure to check the notes and bugs sections on their respective pages. Also, as the quests here seem to be related to each other and are apparently set to begin in Galette, it may be wise to use the available bedrolls to sleep and allow the quest giver(s) time to return to camp. It's possible that the bugs occur due to the fact that the quest givers don't immediately return to camp with you upon completion of their quests. In this sense, if you accept/start the following quest with them having not returned to camp, the game may not register their presence and possibly mark them as dead.

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