Training is when a character's skill level is raised, this can be done by several means.
A trainer is someone who is particularly adept at a certain skill, this trainer can be paid to raise a particular character's skill level by one. The raise is permanent and therefore cannot be reset by a Fateweaver. Each trainer can raise a character's skill level once and once you have utilized a specific trainer, they can't be used again.
For each skill there are four trainers scattered throughout The Faelands. These are two basic, one advanced and one master trainer. Each of these trainers has a range of level requirements in which a character's skill level has to fall, in order to be eligible for training.
If a character falls short of meeting a trainer's requirements - either by having a too low or too high level - a trip to a Fateweaver may help to work around this.
Available trainers Edit
You can click a column header to (reverse) alphabetically sort the table by the contents of that column.
Trainer notes Edit
Some trainers will not be available or offer training services until certain quests have been initiated or completed.
- Bertrand Seznec: Is not available prior to Scouting Mission. Requires The Legend of Dead Kel DLC.
- Conni: Must be rescued during Ghosts of Seawatch.
- Dionaeach: Is not available prior to entering the House of Sorrows faction.
- Dionaeach: Will become permanently unavailable during the progression of the House of Sorrows quests.
- Efyr Dynnwel: Is not available prior to completion of A Master's Touch.
- Efyr Dynnwel: Will become an enemy if the player sides with the Niskaru Lord during The Mountain Prison.
- Erlen Vanik: Is not available prior to completion of Diplomacy. Requires The Legend of Dead Kel DLC.
- Gawait Hand: After the completing of Thick as Thieves, he can be found in the Thirsty Wench in Whitestone.
- Halder Rodric: Will become an enemy if the player sides with the Niskaru Lord during The Mountain Prison.
- Marten Strand: Is not available prior to Scouting Mission. Requires The Legend of Dead Kel DLC.
- Ney Csalan: Will become an enemy if the player sides with the Niskaru Lord during The Mountain Prison.
- Savant Raina Njorn: One must gain access to the Delving Hall by initiating the Scholia Arcana quests.
- Tefroy Tarion: Is not available prior to Lock and Key.
- Templar Montainel: Will sometimes relocate to the Hospitalis Quarters.
- Eric Porthe: Is not available prior to Enemies in High Places.
Total skill points Edit
There are nine skills, each with ten levels, so there are a total of 90 skill points that can be trained.
There are several ways to acquire skill points:
|Number of points||How to acquire|
|4||Permanent racial bonuses|
Gained by leveling up until level cap is reached †
|36||Each skill can be trained four times|
|9||Each skill has one skill book|
These form a total of 89 skill points available in the game, if planned correctly, this means eight out of nine skills can be fully mastered in the base game. However, extra master trainers become available for Alchemy, Mercantile and Stealth in The Legend of Dead Kel DLC, which allows you to max out all your skills.
Due to trained levels being permanently added, you may permanently disable your character from training at a basic level trainer. This may happen when a character has permanent skill points, that raise a skill level to +4. This can occur when a character has had training from an advanced or master trainer prior to a visit to a Fateweaver. Other permanent skill boosts that contribute to this, are racial bonuses and skills gained from reading skill books.
There are certain items that will raise a character's skill level. Also, the Jack of All Trades destiny track will add one skill point to all levels, from the Adventurer destiny and up.
† Level starts at level 0.
Racial bonuses Edit
Each race comes with its own racial bonuses. In the previous section, it is explained why these are important when picking skills for your character.