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The Hero and the Maid

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The Hero and the Maid
Castle windermere
Overview
Quest Giver The Maid of Windemere
Location Castle Windemere
Prerequisite Cursed Kingdom
Next Quest None
Reward
  • Twist of Fate - Iconoclast
  • Title of King/Queen of the House of Ballads
  • Faction House of Ballads
    Type Faction Quest

    The Hero and the Maid is a quest available in Kingdoms of Amalur: Reckoning.

    Contents

    WalkthroughEdit

    As you enter, you are greeted again by the Maid of Windemere. After she departs, listen to the Windemere Lorestone in front of you. Your journey to save the Court of Enchantments begins now.

    The first member you face is Sir Farrara who fights with a few Sprites. Again. alternatively if you have the proper dispel requirements, you could dispel the enchantment.

    After the battle, check the southeastern alcove for another Lorestone before moving forward. Watch out for the venus fly traps as you move into the next room. Fight off the Boggart Plaguebearers and stay out of the poisonous water while you battle, as that will cause Sewer Rot. From this room the path splits however and can be done in any order.

    Go right (room southeast on the map) and fight off a pair of Leanashe in the library area. Here you find Queen Belmaid and Lady Oleyn, but the two make a good pairing and two Leanashe join them. Fire spells will put down the creatures and stuns will keep the ladies in check. Try to bait them one at a time (if you can) out into the corridor so the others de-aggro or so that the caster's spells hit the walls instead of you. If you saved King Wencen first, he will assist you in this battle.

    Search the southeastern room for a chest and the north one for the third Windemere Stone. Return to the center room and shoot across, fighting off a horde of Boggarts. The next room has a Windemere Stone visible from the entrance but everything has poisonous water. You'll likely contract a disease and you will slowly take damage.

    The northern room has two chests but the southern one has the King and a chest. Follow the King back to the main area and he will unlock the magical barrier.

    You receive the King's Token and the King leaves. Approach the door and talk with the Maid of Windemere for the last time.

    The Maid of WindemereEdit

    • For the Final Battle, she'll summon creatures to help her kill you, including sprites, leanashe, and a Thresh. But she's still pretty powerful on her own.
    • Do what damage you can to her and use Reckoning if you get in trouble, to heal and to finish her off.
    • If you're having trouble fighting them all in the open, there's a small room off to the east you can use so they can't gang up on you as much. As for the Maid and Thresh, you can bait both of them into casting spells by staying/fighting at the entrance to the small room until they start their cast sequence, then run back around a corner to the spell hits the wall. This way makes it so they will more than likely not come in after you because the AI thinks it can still hit you from afar.
    Maids end
    The Maid's End
    When she's pretty much dead (1% hp) she'll beg for her life. You may spare her and allow her to rule with you, or kill her.

    Rule TogetherEdit

    • You share the throne of the House of Ballads and she refers to you as "My love".
    • Also the twist of fate "Iconoclast"
    • (Beware : The Fae will react badly if you choose to rule together and they don't respect you as their new king)

    Kill HerEdit

    • You enter Reckoning and destroy her.

    Grab the last Windemere Stone and leave the castle, returning to the House of Ballads. Speak with Hallam the White and you receive the Twist of Fate - Iconoclast (+10% damage with Faeblades, +6% Mana, +3% Chance to steal 5 health)

    NotesEdit

    • If you talk to the maid straight after you have started the fight, she will beg for mercy and allows you to complete the quest without killing her. (Note: it is not always possible to engage the maid in conversation after battle is joined; in this case, the player must fight until the maid is near death. At that point, she starts conversation automatically and you may choose to spare her life.)
    • If your skill in Dispel is high enough relative to your level, you will be able to dispel (green conversation option) the Maid's mind control over the members of the Court of Enchantment. (i.e. Dispel skill 6 at level 20 or 8 at level 24 versus Dispel skill 9 at level 29)
    • In reference to the above, do not forget that you can use Dispelling potions to boost you to the requirement (e.g. Minor Dispelling Boost)
    • If you choose to rule with the Maid of Windemere and you dispelled her enchantments on the Ballads heroes, they will not return to the House.
    • It is suggested that you save your game before getting started with Sir Farrara. The order and perhaps even timing of these dialog options can cause unusual states. Some of the Court still may fight after being Dispelled. And a few such sequences lead to the King not being responsive after reaching the magical barrier.
    • TIP: When fighting the Maid, beware of the Flesh-eating Plants growing near by the walls in this room. Avoid backing the maid into a corner there, because it will be very difficult to deal damage to her without being bitten by one of the plants.
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