Staff is a type of magic weapon available to the Fateless One in Kingdoms of Amalur: Reckoning. Using slow, sweeping area-of-effect attacks, the staff is a close- to mid-range weapon, good at dealing with groups of enemies. Being part of the Sorcery-based weapon set, they are intended for use by mage-style characters, and are bolstered by the Arcane Weaponry and Staff Mastery passives in the Sorcery ability tree.
Staves will always have a base damage consisting solely of elemental damage and each element's damage-over-time (DoT) component.
- Fire staves will deal Fire Damage, with the extra Burning Damage DoT dealing approximately 90% of the base fire damage over 3 seconds.
- Ice staves will deal Ice Damage, with the extra Freezing Damage DoT dealing approximately 40% of the base ice damage over 6 seconds.
- Lightning staves will deal Lightning Damage, with the extra Shocking Damage DoT dealing approximately 60% of the base lightning damage over 5 seconds.
- Primal staves (Teeth of Naros DLC only) will deal Primal Damage, with an extra Primal Damage DoT dealing approximately 60% of the base primal damage over 10 seconds.
They have Moderately Low damage output per hit, being weaker than all other weapons aside from the Daggers and Sceptres. However, this is bolstered by the damage-over-time elemental component, which can potentially make staves one of the most damaging weapon in Amalur, falling just below greatswords and hammers.
The Fateless One can learn new attack techniques with the staff by investing in the Arcane Weaponry series of abilities, and can increase damage delivered by the use of staves by investing in the Staff Mastery ability.
- Charged Entropy: Hold and release to slam the staff into the ground and release a radial elemental explosion. Size and damage can be increased by charging the staff for a longer period of time before releasing the attack.
- Mage's Vortex: Attack while blocking to summon a small tornado at the feet of enemies in front of you, pulling them together while you take a spinning step backwards.
- Arcane Fury: Attack -> Pause -> Attack to perform a 2-part attack that launches enemies into the air and away from you.
- Main article: Blacksmithing
The Fateless One can craft staves at any Blacksmithing Forge by using an elemental rod and a shaft; rivets and bindings are optional components. With sufficient skill, mastercrafted staves that offer a bonus percentage to total damage can be created.
- Archsage's Light
- Belne's Staff of Ire (Possible reward for Master Belne (Quest))
- Chaos Stem
- Ender's Fire (Part of Rivener Tarsus Quest)
- Esharra's Song
- Fate's Arbor (Fate-Touched Weapons Pack DLC)
- Gloamfrost (Part of Rivener Tarsus Quest)
- Humble Staff
- Ivory Staff
- Lightning Rod (Teeth of Naros DLC)
- Primal Mirror (Teeth of Naros DLC)
- Rivener Tarsus
- Seaglass (The Legend of Dead Kel DLC)
- Staff of Arne
- Staff of the Ashen Prophet
- The Crafted Sun (The Legend of Dead Kel DLC)
- The Flame (Reckoning Sorcery Bonus Pack DLC)
- Totem of the Wild
Notes and AdviceEdit
- Interestingly, the in-game model of every staff is slightly dependent on whether the Fateless One is male or female. The actual model is the same, but the position in which it is held is rotated 180° based on gender. (see Pyromancer or Archsage's Light as examples).
- The standard staff attack chain consists of two sweeping forward attacks and a cone-shaped area of effect finisher. Therefore, they are much better against groups of enemies than the other magic weapons, the Chakrams and Sceptres.
- Due to the elemental nature of staves, knowing the resistances of enemies is much more important than with weapons dealing mainly Physical Damage. Enemies such as niskaru tyrants are usually extremely resistant to fire (or occasionally ice), so keep this in mind when using a staff against them, as you may find your damage output to be severely crippled. However, the opposite is true as well, so using a fire staff against wooden enemies like Boggarts or Threshes will cause them to become vulnerable, allowing you to dispatch them quicker than ever!
- The charge attack Charged Entropy has two release versions based on the amount of time spent charging, similar to the way Whirlwind works for Greatswords. The Fateless One will flash once the first level of charge is achieved, and can release the attack for a small AoE and moderate damage. However, if the Fateless One holds the charge until the second flash, the released explosion will be much larger as well as much more damaging.
- The block-attack move Mage's Vortex is very effective at grouping enemies for subsequent spell devastation. Area-based abilities such as Mark of Flame, Elemental Rage, Meteor, or even the standard staff finishing move work extremely well with this move, so use it often when fighting large groups of enemies for massive elemental destruction!
- The delay-attack move Arcane Fury is a great space-maker if one is finding a particular enemy too difficult to deal with. However, keep in mind that it is not very effective against larger enemies, such as trolls, jottun, ettins, bolgans, and especially niskaru tyrants!