Salvaging
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Using the Blacksmithing skill on the Blacksmith Forge, you can breakdown equipment and salvage some of its parts. These parts can then be used to craft weapons and armor you need.
Each item can be salvaged into exactly four predictable components that depend on the item type. Three components are common and one is uncommon. The salvaged components are sometimes different from the components used to craft the item. Common items drop about 50% of the time and uncommon items drop about 10% of the time (needs verification).
| Weapon |
Core (Common) |
Required (Common) |
Optional 1 (Uncommon) |
Optional 2 (Common) | |||||
|---|---|---|---|---|---|---|---|---|---|
| Sceptre | Dowel | Handle | Bindings | Grip | |||||
| Staff | Rod | Shaft | Grip* | Rivets | |||||
| Chakrams | Disc | Handle | Rivets* | Grip | |||||
| Hammer | Plumb | Shaft | Bindings | Rivets* | |||||
| Longbow | Limb | Fulcrum | Rivets | Bindings | |||||
| Faeblades | Curved Blades | Fulcrum | Bindings* | Grip | |||||
| Longsword | Blade | Hilt | Rivets | Grip | |||||
| Greatsword | Large Blade | Hilt | Grip | Bindings | |||||
| Daggers | Small Blades | Hilt | Bindings | Grip* |
| Item |
Core (Common) |
Required (Common) |
Optional 1 (Uncommon) |
Optional 2 (Common) | |||||
|---|---|---|---|---|---|---|---|---|---|
| Robes | Cloth | Trim | Bindings | String | |||||
| Cowl | Headdress | Lining | Rivets | Bindings | |||||
| Talisman | Guard | Grip | Bindings | Trim | |||||
| Shoes | Heel | Lining | Bindings | Rivets | |||||
| Handwraps | Mitt | Grip | String | Bindings |
| Item |
Core (Common) |
Required (Common) |
Optional 1 (Uncommon) |
Optional 2 (Common) | |||||
|---|---|---|---|---|---|---|---|---|---|
| Cuirass | Chestpiece | Lining | Rivets | String | |||||
| Helm | Headdress | Rivets | Lining | Bindings | |||||
| Chausses | Brace | Rivets | String | Trim | |||||
| Shield | Guard | Grip | Rivets | Trim | |||||
| Greaves | Heel | Lining | Rivets | Bindings | |||||
| Gauntlets | Mitt | Grip | Lining | Rivets |
| Item |
Core (Common) |
Required (Common) |
Optional 1 (Uncommon) |
Optional 2 (Common) | |||||
|---|---|---|---|---|---|---|---|---|---|
| Armor | Chestpiece | Lining | Bindings | String | |||||
| Cap | Headdress | Trim | TBD | TBD | |||||
| Leggings | Brace | String | Bindings | Grip | |||||
| Buckler | Guard | Grip | Bindings* | Trim | |||||
| Boots | Heel | Trim | Rivets | Bindings | |||||
| Gloves | Mitt | Grip | String | Bindings |
- - Salvaged components differ from crafting components.
Contents |
Components
Edit
Unfortunately, many equipment items have stats that cannot be salvaged into components. The component must be listed below and the equipment item must drop the component type for the component to be possible (may not be a complete list). Default means that this component is salvaged when no other component is possible. The components effect is for the flawless version but lesser components can be obtained from lesser source items. Core components (dowel, cloth, chestpiece, etc.) always can drop so they are not listed here.
Bindings
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The default component for bindings is Simple Bindings.
- Arcane Bindings +20% Damage with Magic
- Charged Bindings +20% Lightning Damage
- Energizing Bindings +2 Health Regen, +2 Mana Regen
- Frosted Bindings +20% Ice Damage
- Hardened Bindings +100 Health
- Robust Bindings +80 Health, +80 Mana
- Sage Bindings +100 Mana
- Sustaining Bindings +2 Health Regen
Grips
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The default component for grips is Basic.
- Flamed Grip +20% Fire Damage
- Hardened Grip +100 Health
- Robust Grip +80 Health, +80 Mana
- Restoring Grip +2 Mana Regen
- Sage Grip +100 Mana
- Sustaining Grip +2 Health Regen
Fulcrum
Edit
TBD
Handles
Edit
The default component for handles is Simple. This list is definitely NOT complete.
- Bloodseeker's Handle +15% Chance to Steal 20 Health
- Butcher's Handle +xx% Damage vs Kobolds and Murghan
- Charged Handle +30 Lightning Damage, +15 Shocking
- Executioner's Handle +20% Damage vs Humanoids
- Flamed Handle +30 Fire Damage, +20 Burning over 7 seconds
- Frosted Handle +30 Ice Damage, +18 Freezing over 8 seconds
- Illuminator's Handle +20% Damage vs Niskaru
- Sharpening Handle +25% Crit Damage
Hilt
Edit
TBD
Lining
Edit
The default component for lining is Threadbare.
- Fire Ward Lining +15% Fire Resistance
- Fortified Lining +30% Melee/Ranged/Magic Block Efficacy
- Frost Ward Lining +15% Ice Resistance
- Mending Lining +20% Bleeding Resistance
- Rigid Lining +35 Armor
Rivets
Edit
The default component for rivets is Weak.
- Energizing Rivets +2 Health Regen, +2 Mana Regen
- Hardened Rivets +100 Health
- Magnifying Rivets +7% Crit Chance
- Moonlight Rivets +20% Night Damage
- Restoring Rivets +2 Mana Regen
- Robust Rivets +80 Health, +80 Mana
- Sage Rivets +100 Mana
- Slaughtering Rivets +20% Bleeding Damage
- Sustaining Rivets +2 Health Regen
Shaft
Edit
TBD
String
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The default component for string is Novice String and is the only thing you get normally. The rigid component appears to have a bug in its name (name is Rigid Lining but should be Rigid String) and only drops from items with "Tempered" in the name.
- Rigid Lining (Naming bug) +35 Armor, ONLY drops from Tempered <item>
Trim
Edit
The default component for trim is Basic.
- Charge Ward Trim +15% Lightning Resistance
- Fortified Trim +30% Melee/Ranged/Magic Block Efficacy
- Reinforced Trim +30% Block Efficacy
- Rigid Trim +35 Armor
Notes
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The skill level of your blacksmithing does not appear to change the salvage results. Each salvage attempt appears to be random: you may salvage nothing, or you may salvage all available components from a piece of armor or weapon. If you find an item with a desirable stat, provided the stat is a salvagable component, save your game just before attempting to salvage and then reload the save if you do not obtain it. If, say, after 10 or so tries you do not obtain the component, you are either extremely unlucky or the stat is not a salvagable component.
Some components seem to have a much higher chance of salvage than others. For example, components with offensive stats not exclusive to weapons, such as grips and bindings with +x% Elemental Damage, can be considerably harder to salvage than others.
It is possible to use gems to strengthen some components to flawless, although it is unclear whether this is a bug or not. After extensive testing, it would appear that ALL primary support components for weapons (fulcrums, grips, shafts, etc.) using weapon gems can be improved. SOME combinations of secondary components (rivets, lining, etc.) using utility gems can be improved. Extensive testing has all but eliminated the possibility of using epic gems to improve components.
It is unclear as of yet whether certain stats in particular cannot be improved with gems, or whether their improvement chances depend on the component the stat is on.
I am making a list as I go along of what can be upgraded and what cannot, but please add to this section with your own findings so we can build the database.
P13 07:20, May 24, 2012 (UTC)
Something that should also be remembered while salvaging is that the durability of the equipment plays a factor in salvaging. You are more likely to successfully salvage items from an item with full durability rather than something used (e.g. higher possibility out of 24/24 than 9/24). So if you want to salvage a piece of equipment that you previously used, it is necessary to repair this item before salvaging.
Durant27 June 28, 2012
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