Greatsword is a type of melee weapon available to the Fateless One in Kingdoms of Amalur: Reckoning. Using large, sweeping cleave-style attacks, the greatsword is a close-range weapon, good at dealing large damage per attack as well as disrupting multiple enemies at a time. Being part of the Might-based weapon set, they are intended for use by fighter-style characters, and are bolstered by the Brutal Weaponry and Greatsword Mastery passives in the Might ability tree.
They have a Slow attack speed, only being faster than Hammers, while being slower than all other melee weapon types.
They have a Moderately High damage output per hit, out-damaging all other melee weapon types other than than Hammers.
The Fateless One can learn new attack techniques with the greatsword by investing in the Brutal Weaponry series of abilities, and can increase damage delivered by the use of greatsword by investing in the Greatsword Mastery ability.
- Whirlwind: Hold and release to unleash a flurry of spinning attacks, followed by a leaping slam finisher.
- Guillotine: Attack while blocking to perform two heavy overhead slams.
- Gravedigger: Attack while dodging to perform a leaping ground strike.
- Gut Thrust - After a timed parry, attack to impale and launch your enemy.
- Main article: Blacksmithing
The Fateless One can craft greatswords at any Blacksmithing Forge by using a large blade and a hilt; grips and bindings are optional components. With sufficient skill, mastercrafted greatswords that offer a bonus percentage to total damage can be created.
- Iron Greatsword
- Steel Greatsword
- Azurite Greatsword
- Sylvanite Greatsword
- Prismere Greatsword
- Primal Greatsword (Teeth of Naros DLC)
- Fate's Brand (Fate-Touched Weapons Pack DLC)
- Gentleman's Favor
- Kellerac's Sword
- Lightning Cage (Teeth of Naros DLC)
- Sword of the Bolgan King
- The Forge (Reckoning Might Bonus Pack DLC)
- The Harpy (The Legend of Dead Kel DLC)
- The Titan Spear (Teeth of Naros DLC)
- Trencher (The Legend of Dead Kel DLC)
Notes and AdviceEdit
- The charge move Whirlwind is a very versatile move. It can be used without fully charging, which results in a quicker 2-spin attack (vs the fully-charged 4-spin attack). However, regardless of the charge level, all versions of Whirlwind can be finished with a "hidden" jump smash, activated by attacking at the end of the spinning animation. This jump smash can cover a good amount of ground, so use it liberally when fighting multiple enemies.
- The final attack of the standard 4-hit combo has a very high damage multiplier, but also has a very long "downtime" following the end of the attack, which tends to leave the Fateless One open for enemy attacks. As a substitute, one can instead use the block-attack move Guillotine to extend the attack combo to 5 hits, while avoiding the long downtime invoked by the standard combo finisher.
- Interestingly, one can start charging the Whirlwind attack during the "downtime" frames of most of the combo finishers, which can allow the Fateless One to immediately jump into a Whirlwind combo without the charging downtime. Learning and utilizing this small time-window can result in extremely long attack "chains", leading to devastating damage outputs!
- While most of the combo finishers for the Greatsword do have fairly long "downtime" frames, many of the Fateless One's active abilities (such as Harpoon) can interrupt those frames, letting you bypass them completely!
- The first smash of the block-attack Guillotine is actually one of the quickest attacks that the Greatsword can perform. It's a great space maker and can lead to quick staggers of some of the larger enemies, such as trolls, jottun, ettins, bolgans, or even niskaru tyrants!