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Kingdoms of Amalur: Reckoning utilizes a unique Destiny system, whereby the player can invest in a skill-tree system to unlock various Destinies, which act as the character class system for the game.

Your chosen Destiny defines what sort of person you are, determining your base abilities and combat bonuses, as well as your overall playstyle. Unlike normal mortals, your Destiny is not fixed, and as you acquire ever greater heights of glory in your quest, you will unlock new Destinies to embrace.

The Destiny System is essentially an interchangeable class system. Players are able to put points into the three main ability trees (Might, Finesse, and Sorcery), thereby unlocking "Destinies" which add bonuses to that type of play, with many different combinations available. Once unlocked, Destinies can be swapped at any time during the game, as long as you're not engaged in a fight. You can also reset your ability points at a Fateweaver and assign them however you want for a fee.

Special cards, called "Twists of Fate", can also be unlocked through gameplay, though these differ from destinies; they are instead passive bonuses that have no relation to the currently assigned destiny.

Starter

The Fateless One

Fateless One

The Fateless One Destiny card

Newly resurrected, your Fate is blank, formless, and ready to be forged into the shape of your choosing.

In-game description

Requirements

Might Finesse Sorcery
0 0 0

Bonuses

None

Sorcery

Sorcery Line Big

The complete line of pure Sorcery Destiny cards

Acolyte

Acolyte

The Acolyte Destiny card

As an Acolyte, you are devoted to the Arcane and a mastery of elemental forces. You prefer to destroy your opponents with raw magic rather than through crude or mundane methods.

In-game description

Requirements

Might Finesse Sorcery
0 0 1

Bonuses

  • +25% Elemental Damage
  • 10% Mana Cost Reduction

Initiate

Initiate

The Initiate Destiny card

An Initiate's powerful spells suffice to terrify the vast majority of Amalur's threats. Embracing this Destiny results in a marked increase in the potency of your spells. An efficient management of arcane resources helps you outlast less disciplined magic users.

In-game description

Requirements

Might Finesse Sorcery
0 0 11

Bonuses

  • +30% Elemental Damage
  • 13% Mana Cost Reduction

Seer

Seer

The Seer Destiny card

Because of their attunement to mystical energy, Seers naturally replenish their reserves of mana and continue to develop the power of their spells. With this Destiny, you are an adept spell-caster able to teleport short distances with the Blink ability.

In-game description

Requirements

Might Finesse Sorcery
0 0 28

Bonuses

  • +35% Elemental Damage
  • 13% Mana Cost Reduction
  • +1 Mana Regen Per Second
  • Blink - Short-range teleport. Replaces Dodge.

Sage

Sage

The Sage Destiny card

As a Sage, besides approaching the natural limits of magical power, the lingering effects of your elemental magic are extended beyond their normal duration. Your understanding of Ice magic allows you to teleport a short distance by harnessing that elemental sphere.

In-game description

Requirements

Might Finesse Sorcery
0 0 49

Bonuses

  • +40% Elemental Damage
  • 17% Mana Cost Reduction
  • 1 Mana Regen Per Second
  • +15% Duration of all Duration-Based Spells
  • Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge.

Sorcerer

Sorcerer

The Sorcerer Destiny card

With this Destiny, you are among the elite magic users of Amalur. In addition to supernatural offensive and defensive power, great magical reserves and improved economy of mana, you also gain an enhanced Ice Blink ability.

In-game description

Requirements

Might Finesse Sorcery
0 0 76

Bonuses

  • +45% Elemental Damage
  • 20% Mana Cost Reduction
  • +2 Mana Regen Per Second
  • +20% Duration of all Duration-Based Spells
  • Ice Blink 2 - Short-range teleport with Ice Effect. Replaces Dodge.

Archmage

Archmage

The Archmage Destiny card

The Archmage is unrivaled as the greatest spell-caster of Amalur. With this Destiny, you rain fire from the heavens down on your enemies with ease, and control the elements with a mere thought. Your mastery of the arcane is potent that Echoes of Fate rise from the corpses of your fallen enemies to aid you in combat.

In-game description

Requirements

Might Finesse Sorcery
0 0 109

Bonuses

  • +50% Elemental Damage
  • 25% Mana Cost Reduction
  • +3 Mana Regen Per Second
  • +25% Duration of all Duration-Based Spells
  • Ice Blink 3 - Short-range teleport with Ice Effect. Replaces dodge.
  • Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill

Might

Might Line

The complete line of pure Might Destiny cards

Brawler

Brawler

The Brawler Destiny card

With this Destiny you are a formidable melee combatant. You can withstand a lot of punishment, and it is usually more efficient for you to block or suffer an attack rather than dodge one.

In-game description

Requirements

Might Finesse Sorcery
1 0 0

Bonuses

  • +15% Melee Attack Damage
  • +20% Block Efficacy

Fighter

Fighter

The Fighter Destiny card

With this Destiny you are even more effective in melee combat. The Fighters of the Faelands are well-accustomed to battle, and can therefore both absorb and deal more damage.

In-game description

Requirements

Might Finesse Sorcery
11 0 0

Bonuses

  • +17% Melee Attack Damage
  • +22% Block Efficacy

Soldier

Soldier

The Soldier Destiny card

From the Alfar military to human armies, the experienced Soldiers of Amalur excel in close-quarters fighting. With this Destiny, your brutal attacks carry an added weight to stun your opponents.

In-game description

Requirements

Might Finesse Sorcery
28 0 0

Bonuses

  • +20% Melee Attack Damage
  • +24% Block Efficacy
  • +10% Stun Duration

Warrior

Warrior

The Warrior Destiny card

Because of their additional resilience, Warriors do not hesitate to wade into the thickest of frays. In most battles, their ability to inflict damage is equaled only by their honed defensive capabilities.

In-game description

Requirements

Might Finesse Sorcery
49 0 0

Bonuses

  • +23% Melee Attack Damage
  • +26% Block Efficacy
  • +15% Stun Duration

Conqueror

Conqueror

The Conqueror Destiny card

As a Conqueror, you are an imposing figure, feared by most enemies on the battlefield. Like the greatest warriors of legend, a single strike of yours can stagger your opponent and even the strongest foe will find it difficult to overcome your defenses.

In-game description

Requirements

Might Finesse Sorcery
76 0 0

Bonuses

  • +25% Melee Attack Damage
  • +28% Block Efficacy
  • +17% Stun Duration
  • +17% Chance to Stun

Warlord

Warlord

The Warlord Destiny card

There have been few Warlords in the history of Amalur, and they were all respected and feared as the primal embodiments of conflict itself. This Destiny allows you to endure any and all attacks while laying waste to those who would dare to oppose you.

In-game description

Requirements

Might Finesse Sorcery
109 0 0

Bonuses

  • +30% Melee Attack Damage
  • +30% Block Efficacy
  • +20% Stun Duration
  • +20% Chance to Stun
  • Last Stand - Automatically resurrect with 20% Health. Health drains until an enemy is killed.

Finesse

Finesse Line

The complete line of pure Finesse Destiny cards

Rogue

Rogue

Rogue Destiny

Unlike many of the warriors of Amalur, Rogues prefer to fight from far away, or from behind, or by dishonorable means, and usually by surprise. As a Rogue, you sneak, dodge, and slather weapons with poison to gain the advantage in combat.

In-game description

Requirements

Might Finesse Sorcery
0 1 0

Bonuses

  • +10% Ranged Attack Damage
  • +30% Damage Resistance While Dodging
  • +5% Piercing Damage

Scout

Scout

The Scout Destiny card

Adopting more refined tactics and equipment, Scouts remain quiet, collected, and stylish in combat. With this Destiny you produce stealthy kills by ambush, backstab, or at range.

In-game description

Requirements

Might Finesse Sorcery
0 11 0

Bonuses

  • +13% Ranged Attack Damage
  • +35% Damage Resistance While Dodging
  • +7% Piercing Damage

Hunter

Hunter

The Hunter Destiny card

More successful Rogues style themselves as stalkers of dangerous prey. Stealth, ranged attacks, and targeting with anatomical precision more often translates into attacks of critical damage.

In-game description

Requirements

Might Finesse Sorcery
0 28 0

Bonuses

  • +15% Ranged Attack Damage
  • +40% Damage Resistance While Dodging
  • +5% Chance to Critical Hit
  • +10% Piercing Damage

Ranger

Ranger

The Ranger Destiny card

Solitary Rangers enjoy a dark and deadly reputation, mostly earned, for swift violence and secret murder. A Ranger's foe suddenly struck dead by his or her own weapon... a Ranger ambling away unmarked and refreshed from a battle with a dozen would-be thieves... such elements are common in Amalurian folk tales.

In-game description

Requirements

Might Finesse Sorcery
0 49 0

Bonuses

  • 17% Ranged Attack Damage
  • +45% Damage Resistance While Dodging
  • +7% Chance to Critical Hit
  • +13% Piercing Damage

Assassin

Assassin

The Assassin Destiny card

In addition to a more polished execution of precise targeting, nimble dodging and a tidy efficacy with deadly poisons, the Assassin's swift agile movement aids unnoticed approaches and silent exits from deadly encounters. This effortless grace and style marks the Assassin as an "Aristocrat of Violence."

In-game description

Requirements

Might Finesse Sorcery
0 76 0

Bonuses

  • +20% Ranged Attack Damage
  • +50% Damage Resistance While Dodging
  • +10% Chance to Critical Hit
  • +15% Piercing Damage
  • Evasion - 6% Chance to Avoid Hit

Nightblade

Nightblade

The Nightblade Destiny card

At this level of proficiency, the Nightblade's deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly and untouchable, your craft assumes the seamless mystery of a black art.

In-game description

Requirements

Might Finesse Sorcery
0 109 0

Bonuses

  • +30% Ranged Attack Damage
  • +60% Damage Resistance While Dodging
  • +12% Chance to Critical Hit
  • +20% Piercing Damage
  • Evasion - 11% Chance to Avoid Hit
  • Assassination - 300% Critical Hit after a successful Evasion.

Finesse/Might

Might-Finesse Hybrid Line Big Complete

The complete line of hybrid Might/Finesse Destiny cards

Duelist

Duelist

The Duelist Destiny card

With this Destiny, you quickly dispatch your enemies from both afar and close-range. Your specialty lies in delivering frequent, lethal strikes and overwhelming your adversary with varied attacks.

In-game description

Requirements

Might Finesse Sorcery
6 6 0

Bonuses

  • +15% Melee Damage
  • +7% Ranged Damage

Warden

Warden

The Warden Destiny card

As a Warden, you deal additional damage with both ranged and melee weapons. You also inflict critical damage more often by striking at your enemies' weak points.

In-game description

Requirements

Might Finesse Sorcery
14 14 0

Bonuses

  • +17% Melee Damage
  • +10% Ranged Damage
  • +5% Chance to Critical Hit

Avenger

Avenger

The Avenger Destiny card

With the Avenger Destiny, you are a terror of Amalur, defeating opponents with a relentless barrage from any range. In the zealous execution of your prowess, you are often able to circumvent the armor of your rival.

In-game description

Requirements

Might Finesse Sorcery
25 25 0

Bonuses

  • +20% Melee Damage
  • +13% Ranged Damage
  • +7% Chance to Critical Hit
  • +10% Piercing Damage

Slayer

Slayer

The Slayer Destiny card

Your knowledge of corporeal damage is absolute and you promise death through the arsenal of short and long-range options at your disposal. Given the opportunity, your ambush means an enemy's bloody end.

In-game description

Requirements

Might Finesse Sorcery
38 38 0

Bonuses

  • +23% Melee Damage
  • +15% Ranged Damage
  • +10% Chance to Critical Hit
  • +13% Piercing Damage
  • +20% Damage While in Stealth

Blademaster

044 Blademaster

The Blademaster Destiny card

Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand.

In-game description

Requirements

Might Finesse Sorcery
55 55 0

Bonuses

  • +25% Melee Attack Damage
  • +20% Ranged Attack Damage
  • +12% Chance to Critical Hit
  • +15% Piercing Damage
  • +25% Damage While in Stealth
  • Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies.

Finesse/Sorcery

Sorcery-Finesse Hybrid Line Big Complete

The complete line of hybrid Finesse/Sorcery Destiny cards

Disciple

Disciple

The Disciple Destiny card

The sometimes fragile appearance of a Disciple masks a deadly assortment of skills that are usually employed from a safe distance. With this Destiny you excel at dealing elemental damage and piercing an enemy's armor.

In-game description

Requirements

Might Finesse Sorcery
0 6 6

Bonuses

  • +18% Elemental Damage
  • +7% Piercing Damage

Arcanist

Arcanist

The Arcanist Destiny card

Able to teleport a short distance at will, the Arcanist practices a shadowy magic shunned and feared by others. With this Destiny your chance to deliver a critical strike is improved, and you are guaranteed to do so when your enemies panic in dread.

In-game description

Requirements

Might Finesse Sorcery
0 14 14


Bonuses

  • +22% Elemental Damage
  • +10% Piercing Damage
  • +5% Chance to Critical Hit
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Blink - Short-range teleport. Replaces Dodge.

Warlock

Warlock

The Warlock Destiny card

The Warlock excels at dealing different kinds of magical damage from afar while teleporting out of reach. By embracing this Destiny you regenerate your lost mana at a greater rate and enhance your Blink ability with poison.

In-game description

Requirements

Might Finesse Sorcery
0 25 25

Bonuses

  • +26% Elemental Damage
  • +13% Piercing Damage
  • +7% Chance to Critical Hit
  • +1 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Poison Blink 1 - Short-range teleport with Poison Effect. Replaces Dodge.

Spellcloak

Spellcloak

The Spellcloak Destiny card

As a Spellcloak, you are a mysterious and evasive mage of the shadows. You imbue your every teleport with a poisoning effect, and utilize a varried array of grim tools to unleash havoc upon your foes.

In-game description

Requirements

Might Finesse Sorcery
0 38 38


Bonuses

  • +30% Elemental Damage
  • +15% Piercing Damage
  • +10% Chance to Critical Hit
  • +2 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Poison Blink 2 - Short-range teleport with Poison Effect Replaces Dodge.

Shadowcaster

Shadowcaster

The Shadowcaster Destiny card

With this Destiny, you are an adroit magic skirmisher, gracefully raining eldritch violence upon your foes. Your varied attacks deal deep and appalling wounds swifty, without risking yourself at close quarters. Enemies die before they can profane your personal space.

In-game description

Requirements

Might Finesse Sorcery
0 55 55

Bonuses

  • +34% Elemental Damage
  • +20% Piercing Damage
  • +12% Chance to Critical Hit
  • +2 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Drain Mana - Critical Hits restore Mana
  • Poison Blink 3 - Short-range teleport with Poison Effect Replaces Dodge.

Might/Sorcery

Might-Sorcery Hybrid Line Big Complete

The complete line of hybrid Might/Sorcery Destiny cards

Guardian

Guardian

The Guardian Destiny card

With this Destiny you are able to engage in melee and convert any force used against you into your own magical energy. You are naturally resistant to harmful spells and transmute a portion of damage sustained to your own mana pool.

In-game description

Requirements

Might Finesse Sorcery
6 0 6

Bonuses

  • Gain 25% of Damage Received as Mana
  • +15% Elemental Resistance


Recommended Weapons

By raising the relevant abilities for Might and Sorcery, you'll become proficient in the use of Longswords, Hammers, Greatswords, Chakrams, Staves and Sceptres. Of these, the best combination, and arguably the best combination of weapon types in the game is the Hammer and Chakrams combo.

The Hammer weapon type offers the best damage output per second of any weapon, the weaknesses being their terrible range and speed. This is rectified with your secondary weapon, the Chakrams. They have excellent range, above average speed and the best crowd control attacks in the game. By first opening up with an attack or two with the Hammer, and then canceling into the Chakrams, you can be sure that you inflict maximum damage and can interrupt and reach all opponents. Using Sceptres can also work well with either the Greatsword or Hammer, but Chakrams work better overall. The Longsword and Staff are good overall weapons, and work well with all other weapon types.

Recommended Ability Combinations

The key to the synergy between Might and Sorcery is the Relentless Assault ability. With this equipped, you will have Super Armor but will take extra damage. However, the Super Armor will ensure that you cannot be interrupted in the midst of using a spesll. This will allow you to use slower spells like Tempest, Winter's Embrace, Meteor, and Elemental Rage without risking the ability interrupting halfway and your Mana going to waste. It will also all you to use Healing Surge and fully charge it, mitigating the negative effects of using Relentless Assault.

Summoning a Faer Gorta with Transference will make you even more of a tank, and will keep your health topped up while you wade in the Relentless Assault. The increased ability to stun your enemies thanks to the Aftershock ability will buy you more time to heal and cast offensive spells. Upgrade your Sphere of Protection and keep it active while using Relentless Assault to mitigate its effects. Upgrade your Storm Bolt and its related abilities to increase the likelihood of stunning enemies, and then use Hammers and Concussive Force to deal shattering blows to them.

Kingdom of Amalur: Reckoning Game Guide

Battlemage

Battlemage

The Battlemage Destiny card

As a Battlemage, your every strike is amplified when wielding melee weapons. With this Destiny, you are able to Blink through combat, sustain both magical and physical damage, and use that energy to retaliate in kind.

In-game description

Requirements

Might Finesse Sorcery
14 0 14

Bonuses

  • Gain 30% of Damage Received as Mana
  • +17% Elemental Resistance
  • +10% Melee Attack Damage
  • Blink - Short range teleport. Replaces Dodge.

Crusader

Crusader

The Crusader Destiny card

A mastery of war magic allows you to elude your opponents with the ability to teleport a short distance, while exposing them to devastating attacks. Both your defensive and offensive capabilities are increased with your improved control of the arcane.

In-game description

Requirements

Might Finesse Sorcery
25 0 25

Bonuses

  • Gain 40% of Damage Received as Mana
  • +20% Elemental Resistance
  • +15% Melee Attack Damage
  • Blink - Short range teleport. Replaces Dodge.

Paragon

Paragon

The Paragon Destiny card

In battle, the Paragon wields an intimidating display of might and sorcery. Besides your natural protection against elemental damage, your ability to gain mana from all attacks directed at you as well as Blink, you are now also well armored.

In-game description

Requirements

Might Finesse Sorcery
38 0 38

Bonuses

  • Gain 50% of Damage Received as Mana
  • +23% Elemental Resistance
  • +17% Melee Attack Damage
  • +10% Total Armor
  • Blink - Short range teleport. Replaces Dodge.

Champion

Champion

The Champion Destiny card

As a Champion, you are a destructive force of vengeance. A pure conduit of martial energy, you are able to refocus all manner of attack to turn the corpses of your enemies into weapons themselves. Those who strike against you seldom survive to do so a second time.

In-game description

Requirements

Might Finesse Sorcery
55 0 55

Bonuses

  • Gain 75% of Damage Received as Mana
  • +25% Elemental Resistance
  • +20% Melee Attack Damage
  • +15% Total Armor
  • Blink - Short range teleport. Replaces Dodge.
  • Harmonic Overload - Chance to produce elemental projectiles per Kill

Jack of All Trades

Jack-of-All-Trades or Might-Sorcery-Finesse Hybrid Line Big

The complete line of hybrid Might/Fin./Sorc. Destiny cards

Seeker

Seeker

The Seeker Destiny card

With this Destiny you are a Jack of all Trades, proficient in all forms of combat. Whether it is in melee, at a distance, or magical combat, you will rarely find yourself without recourse. You are comfortable with the trappings of mage, warrior, and rogue alike.

In-game description

Requirements

Might Finesse Sorcery
2 2 2

Bonuses

  • +7% of Melee Attack Damage
  • +7% of Ranged Attack Damage
  • +7% of Magic Attack Damage
  • Equip requirements reduced by 25%

Wayfarer

Wayfarer

The Wayfarer Destiny card

The Wayfarer could just as likely be seen in the vanguard of the Alfar army as alone in the woods of Dalentarth. With this Destiny you are an adaptive combatant and resourceful explorer of both wilderness and civilization.

In-game description

Requirements

Might Finesse Sorcery
5 5 5

Bonuses

  • +10% of Melee Attack Damage
  • +10% of Ranged Attack Damage
  • +10% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills

Adventurer

Adventurer

The Adventurer Destiny card

As an Adventurer, you are experienced in all forms of combat and exploration. You are well accustomed to the shadows, wielding the arcane, or trading blows in a melee. Because you are used to life on the road, you are tougher than the average denizen of Amalur

In-game description

Requirements

Might Finesse Sorcery
10 10 10

Bonuses

  • +13% of Melee Attack Damage
  • +13% of Ranged Attack Damage
  • +13% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills
  • +5% Total Damage Resistance

Prodigy

Prodigy

The Prodigy Destiny card

The various interests and pursuits of the Prodigy include all types of weapons, magic and armor. You are acclimated to a rugged lifestyle and naturally resistant to all attacks. You also have a greater chance to land a critical strike.

In-game description

Requirements

Might Finesse Sorcery
17 17 17

Bonuses

  • +15% of Melee Attack Damage
  • +15% of Ranged Attack Damage
  • +15% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills
  • +7% Total Damage Resistance
  • +5% Chance to Critical Hit

Polymath

Polymath

The Polymath Destiny card

Your experience with the varied dangers of Amalur has honed you into a dilettante of combat. Felling countless foes has prepared you for any battle.

In-game description

Requirements

Might Finesse Sorcery
26 26 26

Bonuses

  • +17% of Melee Attack Damage
  • +17% of Ranged Attack Damage
  • +17% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +2 to all skills
  • +10% Total Damage Resistance
  • +7% Chance to Critical Hit

Universalist

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The Universalist Destiny card

The Universalist is an expert of all forms of combat, with a mastery over all manner of weapon. You are a rare legend of prowess in finesse, might and sorcery. Few are your equal in one of these specialties, and there are none who can compare in all of them.

In-game description

Requirements

Might Finesse Sorcery
37 37 37

Bonuses

  • +20% of Melee Attack Damage
  • +20% of Ranged Attack Damage
  • +20% Magic Attack Damage
  • Equip requirements reduced by 25%
  • +3 to all skills
  • +12% total damage resistance
  • +10% to Chance to Critical Hit
  • Mastery of Arms: Unlocks all weapon mastery abilities.

Note: Mastery of Arms gives 3 points in column 1 of all ability trees

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