Wikia

Reckoning Wiki

Destinies

Talk5
3,398pages on
this wiki

Kingdoms of Amalur: Reckoning utilizes a unique Destiny system, whereby the player can invest in a skill-tree system to unlock various Destinies, which act as the class system for the game.

Your chosen Destiny defines what sort of person you are, determining your base abilities and combat bonuses, as well as your overall playstyle. Unlike normal mortals, your Destiny is not fixed, and as you acquire ever greater heights of glory in your quest, you will unlock new Destinies to embrace.

The Destiny System is essentially an interchangeable class system. Players are able to put points into the three main ability trees (Might, Finesse, and Sorcery), thereby unlocking "Destinies" which add bonuses to that type of play, with many different combinations available. Once unlocked, Destinies can be swapped at any time during the game, as long as you're not engaged in a fight. You can also reset your ability points at a Fate Weaver and assign them however you want for a fee.

Special cards, called "Twists of Fate," can also be unlocked through gameplay, though these differ from destinies; they are instead passive bonuses that have no relation to the currently assigned destiny.

Starter

The Fateless One

Fateless One
Fateless One Destiny

Newly resurrected, your Fate is blank, formless, and ready to be forged into the shape of your choosing.






Sorcery

Sorcery Line Big
The Complete Tier Line of Pure Sorcery

Acolyte

Acolyte
Acolyte Destiny
Requirements
Might Finesse Sorcery
0 0 1

As an Acolyte, you are devoted to the Arcane and a mastery of elemental forces. You prefer to destroy your opponents with raw magic rather than through crude or mundane methods.
Bonuses:

  • +25% Elemental Damage
  • 10% Mana Cost Reduction

Initiate

Initiate
Initiate Destiny
Requirements
Might Finesse Sorcery
0 0 11

An Initiate's powerful spells suffice to terrify the vast majority of Amalur's threats. Embracing this Destiny results in a marked increase in the potency of your spells. An efficient management of arcane resources helps you outlast less disciplined magic users.
Bonuses:

  • +30% Elemental Damage
  • 13% Mana Cost Reduction

Seer

Seer
Seer Destiny
Requirements
Might Finesse Sorcery
0 0 28

Because of their attunement to mystical energy, Seers naturally replenish their reserves of mana and continue to develop the power of their spells. With this Destiny, you are an adept spell-caster able to teleport short distances with the Blink ability.
Bonuses:

  • +35% Elemental Damage
  • 13% Mana Cost Reduction
  • +1 Mana Regen Per Second
  • Blink - Short-range teleport. Replaces Dodge.

Sage

Sage
Sage Destiny
Requirements
Might Finesse Sorcery
0 0 49

As a Sage, besides approaching the natural limits of magical power, the lingering effects of your elemental magic are extended beyond their normal duration. Your understanding of Ice magic allows you to teleport a short distance by harnessing that elemental sphere.
Bonuses:

  • +40% Elemental Damage
  • 17% Mana Cost Reduction
  • +1 Mana Regen Per Second
  • +15% Duration of all Duration-Based Spells
  • Ice Blink 1- Short-range teleport with Ice Effect. Replaces Dodge.

Sorcerer

Sorcerer
Sorcerer Destiny
Requirements
Might Finesse Sorcery
0 0 76

With this Destiny, you are among the elite magic users of Amalur. In addition to supernatural offensive and defensive power, great magical reserves and improved economy of mana, you also gain an enhanced Ice Blink ability.
Bonuses:

  • +45% Elemental Damage
  • 20% Mana Cost Reduction
  • +2 Mana Regen Per Second
  • +20% Duration of all Duration-Based Spells
  • Ice Blink 2 - Short-range teleport with Ice Effect. Replaces Dodge.

Archmage

Archmage
Archmage Destiny
Requirements
Might Finesse Sorcery
0 0 109

The Archmage is unrivaled as the greatest spell-caster of Amalur. With this Destiny, you rain fire from the heavens down on your enemies with ease, and control the elements with a mere thought. Your mastery of the arcane is potent that Echoes of Fate rise from the corpses of your fallen enemies to aid you in combat.
Bonuses:

  • +50% Elemental Damage
  • 25% Mana Cost Reduction
  • +3 Mana Regen Per Second
  • +25% Duration of all Duration-Based Spells
  • Ice Blink 3 - Short-range teleport with Ice Effect. Replaces dodge.
  • Echoes of Fate - Chance to Spawn Fate Echo Ally per Kill

Might

Might Line
The Complete Tier Line of Pure Might

Brawler

Brawler
Brawler Destiny
Requirements
Might Finesse Sorcery
1 0 0

With this Destiny you are a formidable melee combatant. You can withstand a lot of punishment, and it is usually more efficient for you to block or suffer an attack rather than dodge one.
Bonuses:

  • +15% Melee Attack Damage
  • +20% Block Efficacy

Fighter

Fighter
Fighter Destiny
Requirements
Might Finesse Sorcery
11 0 0

With this Destiny you are even more effective in melee combat. The Fighters of the Faelands are well-accustomed to battle, and can therefore both absorb and deal more damage.
Bonuses:

  • +17% Melee Attack Damage
  • +22% Block Efficacy

Soldier

Soldier
Soldier Destiny
Requirements
Might Finesse Sorcery
28 0 0

From the Alfar military to human armies, the experienced Soldiers of Amalur excel in close-quarters fighting. With this Destiny, your brutal attacks carry an added weight to stun your opponents.
Bonuses:

  • +20% Melee Attack Damage
  • +24% Block Efficacy
  • +10% Stun Duration

Warrior

Warrior
Warrior Destiny
Requirements
Might Finesse Sorcery
49 0 0

Because of their additional resilience, Warriors do not hesitate to wade into the thickest of frays. In most battles, their ability to inflict damage is equaled only by their honed defensive capabilities.
Bonuses:

  • +23% Melee Attack Damage
  • +26% Block Efficacy
  • +15% Stun Duration

Conqueror

Conqueror
Conqueror Destiny
Requirements
Might Finesse Sorcery
76 0 0

As a Conqueror, you are an imposing figure, feared by most enemies on the battlefield. Like the greatest warriors of legend, a single strike of yours can stagger your opponent and even the strongest foe will find it difficult to overcome your defenses.
Bonuses:

  • +25% Melee Attack Damage
  • +28% Block Efficacy
  • +17% Stun Duration
  • +17% Chance to Stun

Warlord

Warlord
Warlord Destiny
Requirements
Might Finesse Sorcery
109 0 0

There have been few Warlords in the history of Amalur, and they were all respected and feared as the primal embodiments of conflict itself. This Destiny allows you to endure any and all attacks while laying waste to those who would dare to oppose you.
Bonuses:

  • +30% Melee Attack Damage
  • +30% Block Efficacy
  • +20% Stun Duration
  • +20% Chance to Stun
  • Last Stand - Automatically resurrect with 20% Health. Health drains until an enemy is killed.

Finesse

Finesse Line
The Complete Tier Line of Pure Rogue

Rogue

Rogue
Rogue Destiny
Requirements
Might Finesse Sorcery
0 1 0

Unlike many of the warriors of Amalur, Rogues prefer to fight from far away, or from behind, or by dishonorable means, and usually by surprise. As a Rogue, you sneak, dodge, and slather weapons with poison to gain the advantage in combat.
Bonuses:

  • +10% Ranged Attack Damage
  • +30% Damage Resistance While Dodging
  • +5% Piercing Damage

Scout

Scout
Scout Destiny
Requirements
Might Finesse Sorcery
0 11 0

Adopting more refined tactics and equipment, Scouts remain quiet, collected, and stylish in combat. With this Destiny you produce stealthy kills by ambush, backstab, or at range.
Bonuses:

  • +13% Ranged Attack Damage
  • +35% Damage Resistance While Dodging
  • +7% Piercing Damage

Hunter

Hunter
Hunter Destiny
Requirements
Might Finesse Sorcery
0 28 0

More successful Rogues style themselves as stalkers of dangerous prey. Stealth, ranged attacks, and targeting with anatomical precision more often translates into attacks of critical damage.
Bonuses:

  • +15% Ranged Attack Damage
  • +40% Damage Resistance While Dodging
  • +5% Chance to Critical Hit
  • +10% Piercing Damage

Ranger

Ranger
Ranger Destiny
Requirements
Might Finesse Sorcery
0 49 0

Solitary Rangers enjoy a dark and deadly reputation, mostly earned, for swift violence and secret murder. A Ranger's foe suddenly struck dead by his or her own weapon... a Ranger ambling away unmarked and refreshed from a battle with a dozen would-be thieves... such elements are common in Amalurian folk tales.
Bonuses:

  • +17% Ranged Attack Damage
  • +45% Damage Resistance While Dodging
  • +7% Chance to Critical Hit
  • +13% Piercing Damage

Assassin

Assassin
Assassin Destiny
Requirements
Might Finesse Sorcery
0 76 0

In addition to a more polished execution of precise targeting, nimble dodging and a tidy efficacy with deadly poisons, the Assassin's swift agile movement aids unnoticed approaches and silent exits from deadly encounters. This effortless grace and style marks the Assassin as an "Aristocrat of Violence."
Bonuses:

  • +20% Ranged Attack Damage
  • +50% Damage Resistance While Dodging
  • +10% Chance to Critical Hit
  • +15% Piercing Damage
  • Evasion - 6% Chance to Avoid Hit

Nightblade

Nightblade
Nightblade Destiny
Requirements
Might Finesse Sorcery
0 109 0

At this level of proficiency, the Nightblade's deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly and untouchable, your craft assumes the seamless mystery of a black art.
Bonuses:

  • +30% Ranged Attack Damage
  • +60% Damage Resistance While Dodging
  • +12% Chance to Critical Hit
  • +20% Piercing Damage
  • Evasion- 11% Chance to Avoid Hit
  • Assassination - 300% Critical Hit after a successful Evasion.

Finesse/Might

Might-Finesse Hybrid Line Big Complete
The Complete Tier Hybrid Line of Might-Finesse

Duelist

Duelist
Duelist Destiny
Requirements
Might Finesse Sorcery
6 6 0

With this Destiny, you quickly dispatch your enemies from both afar and close-range. Your specialty lies in delivering frequent, lethal strikes and overwhelming your adversary with varied attacks.
Bonuses:

  • +15% Melee Damage
  • +7% Ranged Damage

Warden

Warden
Warden Destiny
Requirements
Might Finesse Sorcery
14 14 0

As a Warden, you deal additional damage with both ranged and melee weapons. You also inflict critical damage more often by striking at your enemies' weak points.
Bonuses:

  • +17% Melee Damage
  • +10% Ranged Damage
  • +5% Chance to Critical Hit

Avenger

Avenger
Avenger Destiny
Requirements
Might Finesse Sorcery
25 25 0

With the Avenger Destiny, you are a terror of Amalur, defeating opponents with a relentless barrage from any range. In the zealous execution of your prowess, you are often able to circumvent the armor of your rival.
Bonuses:

  • +20% Melee Damage
  • +13% Ranged Damage
  • +7% Chance to Critical Hit
  • +10% Piercing Damage

Slayer

Slayer
Slayer Destiny
Requirements
Might Finesse Sorcery
38 38 0

Your knowledge of corporeal damage is absolute and you promise death through the arsenal of short and long-range options at your disposal. Given the opportunity, your ambush means an enemy's bloody end.
Bonuses:

  • +23% Melee Damage
  • +15% Ranged Damage
  • +10% Chance to Critical Hit
  • +13% Piercing Damage
  • +20% Damage While in Stealth

Blademaster

044 Blademaster
Blademaster Destiny
Requirements
Might Finesse Sorcery
55 55 0

Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand.
Bonuses:

  • +25% Melee Attack Damage
  • +20% Ranged Attack Damage
  • +12% Chance to Critical Hit
  • +15% Piercing Damage
  • +25% Damage While in Stealth
  • Cut Throat - +15% Physical Damage, +1% Chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies.

Finesse/Sorcery

Sorcery-Finesse Hybrid Line Big Complete
The Complete Tier Hybrid Line of Sorcery-Finesse

Disciple

Disciple
Disciple Destiny
Requirements
Might Finesse Sorcery
0 6 6

The sometimes fragile appearance of a Disciple masks a deadly assortment of skills that are usually employed from a safe distance. With this Destiny you excel at dealing elemental damage and piercing an enemy's armor.
Bonuses:

  • +18% Elemental Damage
  • +7% Piercing Damage

Arcanist

Arcanist
Arcanist Destiny
Requirements
Might Finesse Sorcery
0 14 14

Able to teleport a short distance at will, the Arcanist practices a shadowy magic shunned and feared by others. With this Destiny your chance to deliver a critical strike is improved, and you are guaranteed to do so when your enemies panic in dread.
Bonuses:

  • +22% Elemental Damage
  • +10% Piercing Damage
  • +5% Chance to Critical Hit
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Blink - Short-range teleport. Replaces Dodge.

Warlock

Warlock
Warlock Destiny
Requirements
Might Finesse Sorcery
0 25 25

The Warlock excels at dealing different kinds of magical damage from afar while teleporting out of reach. By embracing this Destiny you regenerate your lost mana at a greater rate and enhance your Blink ability with poison.
Bonuses:

  • +26% Elemental Damage
  • +13% Piercing Damage
  • +7% Chance to Critical Hit
  • +1 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Poison Blink 1 - Short-range teleport with Poison Effect. Replaces Dodge.

Spellcloak

Spellcloak
Spellcloak Destiny
Requirements
Might Finesse Sorcery
0 38 38

As a Spellcloak, you are a mysterious and evasive mage of the shadows. You imbue your every teleport with a poisoning effect, and utilize a varried array of grim tools to unleash havoc upon your foes.
Bonuses:

  • +30% Elemental Damage
  • +15% Piercing Damage
  • +10% Chance to CritIcal Hit
  • +2 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Poison Blink 2 - Short-range teleport with Poison Effect Replaces Dodge.

Shadowcaster

Shadowcaster
Shadowcaster Destiny
Requirements
Might Finesse Sorcery
0 55 55

With this Destiny, you are an adroit magic skirmisher, gracefully raining eldritch violence upon your foes. Your varied attacks deal deep and appalling wounds swifty, without risking yourself at close quarters. Enemies die before they can profane your personal space.
Bonuses:

  • +34% Elemental Damage
  • +20% Piercing Damage
  • +12% Chance to Critical Hit
  • +2 Mana Regen Per Second
  • Dread - Guaranteed to Critical Hit vs. enemies in Panic
  • Drain Mana - Critical Hits restore Mana
  • Cosmic Retribution - Every time an enemy hits you, his elemental resistance is greatly reduced
  • Poison Blink 3 - Short-range teleport with Poison Effect Replaces Dodge.

Might/Sorcery

Might-Sorcery Hybrid Line Big Complete
The Complete Tier Hybrid Line of Might-Sorcery

Guardian

Guardian
Guardian Destiny
Requirements
Might Finesse Sorcery
6 0 6

With this Destiny you are able to engage in melee and convert any force used against you into your own magical energy. You are naturally resistant to harmful spells and transmute a portion of damage sustained to your own mana pool.
Bonuses:

  • Gain 25% of Damage Received as Mana
  • +15% Elemental Resistance

Battlemage

Battlemage
Battlemage Destiny
Requirements
Might Finesse Sorcery
14 0 14

As a Battlemage, your every strike is amplified when wielding melee weapons. With this Destiny, you are able to Blink through combat, sustain both magical and physical damage, and use that energy to retaliate in kind.
Bonuses:

  • Gain 30% of Damage Received Received as Mana
  • +17% Elemental Resistance
  • +10% Melee Attack Damage
  • Blink - Short range teleport. Replaces Dodge.

Crusader

Crusader
Crusader Destiny
Requirements
Might Finesse Sorcery
25 0 25

A mastery of war magic allows you to elude your opponents with the ability to teleport a short distance, while exposing them to devastating attacks. Both your defensive and offensive capabilities are increased with your improved control of the arcane.
Bonuses:

  • Gain 40% of Damage Received Received as Mana
  • +20% Elemental Resistance
  • +15% Melee Attack Damage
  • Blink - Short range teleport. Replaces Dodge.

Paragon

Paragon
Paragon Destiny
Requirements
Might Finesse Sorcery
38 0 38

In battle, the Paragon wields an intimidating display of might and sorcery. Besides your natural protection against elemental damage, your ability to gain mana from all attacks directed at you as well as Blink, you are now also well armored.
Bonuses:

  • Gain 50% of Damage Received as Mana
  • +23% Elemental Resistance
  • +17% Melee Attack Damage
  • +10% Total Armor
  • Blink - Short range teleport. Replaces Dodge.

Champion

Champion
Champion Destiny
Requirements
Might Finesse Sorcery
55 0 55

As a Champion, you are a destructive force of vengeance. A pure conduit of martial energy, you are able to refocus all manner of attack to turn the corpses of your enemies into weapons themselves. Those who strike against you seldom survive to do so a second time.
Bonuses:

  • Gain 75% of Damage Received as Mana
  • +25% Elemental Resistance
  • +20% Melee Attack Damage
  • +15% Total Armor
  • Blink - Short range teleport. Replaces Dodge.
  • Harmonic Overload - Chance to produce elemental projectiles per Kill

Jack of All Trades

Jack-of-All-Trades or Might-Sorcery-Finesse Hybrid Line Big
The Complete Tier Line of the Jack-Of-All-Trade

Seeker

Seeker
Seeker Destiny
Requirements
Might Finesse Sorcery
2 2 2

With this Destiny you are a Jack of all Trades, proficient in all forms of combat. Whether it is in melee, at a distance, or magical combat, you will rarely find yourself without recourse. You are comfortable with the trappings of mage, warrior, and rogue alike.
Bonuses:

  • +7% of Melee Attack Damage
  • +7% of Ranged Attack Damage
  • +7% of Magic Attack Damage
  • Equip requirements reduced by 25%

Wayfarer

Wayfarer
Wayfarer Destiny
Requirements
Might Finesse Sorcery
5 5 5

The Wayfarer could just as likely be seen in the vanguard of the Alfar army as alone in the woods of Dalentarth. With this Destiny you are an adaptive combatant and resourceful explorer of both wilderness and civilization.
Bonuses:

  • +10% of Melee Attack Damage
  • +10% of Ranged Attack Damage
  • +10% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills

Adventurer

Adventurer
Adventurer Destiny
Requirements
Might Finesse Sorcery
10 10 10

As an Adventurer, you are experienced in all forms of combat and exploration. You are well accustomed to the shadows, wielding the arcane, or trading blows in a melee. Because you are used to life on the road, you are tougher than the average denizen of Amalur.
Bonuses:

  • +13% of Melee Attack Damage
  • +13% of Ranged Attack Damage
  • +13% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills
  • +5% Total Damage Resistance

Prodigy

Prodigy
Prodigy Destiny
Requirements
Might Finesse Sorcery
17 17 17

The various interests and pursuits of the Prodigy include all types of weapons, magic and armor. You are acclimated to a rugged lifestyle and naturally resistant to all attacks. You also have a greater chance to land a critical strike.
Bonuses:

  • +15% of Melee Attack Damage
  • +15% of Ranged Attack Damage
  • +15% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +1 to all skills
  • +7% Total Damage Resistance
  • +5% Chance to Critical Hit

Polymath

Polymath
Polymath Destiny
Requirements
Might Finesse Sorcery
26 26 26

Your experience with the varied dangers of Amalur has honed you into a dilettante of combat. Felling countless foes has prepared you for any battle.
Bonuses:

  • +17% of Melee Attack Damage
  • +17% of Ranged Attack Damage
  • +17% of Magic Attack Damage
  • Equip requirements reduced by 25%
  • +2 to all skills
  • +10% Total Damage Resistance
  • +7% Chance to Critical Hit

Universalist

412017 327733167248250 136188433069392 1085247 377588076 o
Universeralist Destiny
Requirements
Might Finesse Sorcery
37 37 37

The Universalist is an expert of all forms of combat, with a mastery over all manner of weapon. You are a rare legend of prowess in finesse, might and sorcery. Few are your equal in one of these specialties, and there are none who can compare in all of them.
Bonuses:

  • +20% of Melee Attack Damage
  • +20% of Ranged Attack Damage
  • +20% Magic Attack Damage
  • Equip requirements reduced by 25%
  • +3 to all skills
  • +12% total damage resistance
  • +10% to Chance to Critical Hit
  • Mastery of Arms: Unlocks all weapon mastery abilities.
Advertisement | Your ad here

Around Wikia's network

Random Wiki