I am Crilgarin. I am unfamiliar with the title the "Knave of Coins." But as I understand, it grants me responsibility for this camp and its Travelers. I know the lands and shadows and winding paths the Travelers use. I heed no law or creed of property. For this, I am given leadership.
The dust of the road rises to meet you, wanderer. Welcome to Star Camp
— upon your first encounter with her.
Then Grim has appraised you and found you of worth. But there is another you must appease - our guide, the anonymous Hierophant. Go the the Hierophant Shrine in our camp and pray, as all Travelers must. We have many freedoms, and one chain. A Traveler lives by his or her hands and guile. You must do the same. Trader Hidon sells items to supplement these skills, if you need.
You have completed the task that the Hierophant set out for you, as all Travelers are expected to. Well done. What I invite you to join is not a fraternity, not a guild. It is a family, a race, a bastion for those of like mind and talents. All Travelers are now your kin, and you, theirs. Now, the Hierophant has called for you to serve again. The seer demands, so you must answer.
I know of him. He is the Lord of the Chase - a member of the Court of Summer, once. A Fae of some import. But his title is a thing of artifice, nothing more. We shall show him and the Summer Court that such pomp is meaningless.
They are enchanted. The powers they confer to their wearer are rumored to be potent, but I do not know what they are capable of. They are ancient things, I know that. Doubtless they are immensely valuable for Ametair to treasure them so
The boots do not seem to have weathered the separation from their master well. Still, they are in hand, as ordered. The Hierophant is pleased to have a thief like you in their service. It brings us power. There is a new task. But this one comes from me. Grim Onwig has not returned from a mission of his. I fear that he may have been captured.
You must find Grim and return him to us. From what I've seen of your work, you have the best chance of anyone in camp. Grim is a close ally and a talented Traveler - his safe return is your top priority.
The Hierophant ordained him to steal an ancient book, called the Missives of Sable, from a stronghold held by Jottun. It seemed a relatively easy task: Jottun have no need of books, after all. They are fiercely territorial, however.
— when asked: What was Grim's mission?
He was to go to Ohn's Stand, in Lorca-Rane. I've no doubt that you will find him there. And you must hurry to him. Once crossed, his captors will not take long before they decide to deal with him. Be careful; there is something unnatural at work here.
You have freed Grim. That was well done of you. I heard that he is now on a mission of his own, but I know not where. I wish him well. But his accusations of the Hierophant's betrayal are disconcerting. Would the Hierophant truly go so far to quell one voice of dissension? Your jobs here are finished. It is time you go to Moon Camp, in the Plains of Erathell. The leader of that camp, Iron Tal, will have work waiting.
You have lived enough of our ways to understand, perhaps. The Hierophant is the ruler of the Travelers, as you know. Where is the freedom in acquiescing to another's will? We profit from the Hierophant's wisdom, but pay for it in service. It is a high cost.
The phrase used by this character to bid you farewell : "May the road rise to meet you", is a verse taking from an Irish prayer entitled "An Irish Blessing", which was often sung by travelers and pilgrims as a sort of protective chant.