Since embarking on this journey, with Acrinimiril and my second playthrough, I have realized my own mistaken assumption made in the previous blog post of this series. The intended result of all this was supposed to be improving upon the area-level cap guide, in an effort to "formulate a more realistic approach to playing the game, while maximizing opportunities for XP and loot, and avoiding grinding." That was my stated intention, from the previous blog post. However, I overlooked the fact that I had also mentioned that this was a secondary motivation, an ulterior motive.
The problem isn't the fact that I'm now playing the game on Hard difficulty, although I've certainly noticed the difference compared to my first playthrough. The problem is tha…
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On my second playthrough of the game, I've become much more cautious. I recall during my first playthrough I chased Lord Cras all the way from New Culn in Eastern Forsaken Plain, through several areas, and into Rathir, all because I was so annoyed with his deception and swindling of unfortunate refugees, during the Treasures of Culn side quest. At that time I had no idea about the area level cap in the game, or the implications my mad dash would have on the rest of my playthrough.
Since then I have learned that the enemies and loot get locked at the level of your player character upon first entry to that area. The first time I played through this game, it was on Casual difficulty, the lowest setting, as I wanted to learn about the game first…Read more >
In part one of this blog series, I made the following rather bold claim: At the time I made that assertion, I was a long way into my first playthrough, and had spent well over 300 hours playing the game, including time spent on the "great cycle" of saving, salvaging, reloading, salvaging, reloading, salvaging, and saving again. Allestar Tower and Gorhart were a distant memory.
With this, the second part of my blog series on salvaging weapon and armor components, I am now right back there at the beginning again in Gorhart, with my new Fateless One, on my second playthrough of the game. I still have that Rusty Longsword in my inventory as I'm writing this!
I've learned a lot about the game since I was last here in Gorhart as a new player. When…Read more >
How immersed do you get into your game? Some people are all about the fighting, the action. Some people are all about the story, the lore. Some people treat their games as real as they can make them, ensuring, for instance, that their player character sleeps for at least six hours out of every 24, and consumes proper sustenance. They'll never use fast-travel, but will walk everywhere they need to get to, dealing with encounters as they arise, even if they're just scripted respawns. Player character death becomes a major catastrophe to be avoided at all costs.
For myself, I play video games, and RPG's like KoA:R particularly, with the following mindset. To me, an RPG is essentially a story unfolding, much like a television show, except I get…Read more >
Hi everyone, I'm a new regular contributor to the Amalur Wiki, and this is my first News blog post.
While wandering around in Amalur, fighting off the Tuatha and Niskaru, and completing quests (often a thankless task), it occurred to me that the Fateless One really needs to unwind and relax once in a while! So what is there to do in Amalur besides bloodshed and mayhem? Picking alchemical reagents can be a nice passive pastime, even if it often means risking your neck.style.]]What would your Fateless One do in Amalur to let off some steam? I've just created a new sub-category of User Images called Extracurricular Activities. It was inspired by a chance opportunity during the Siege of Moondown in Alabastra, when a Bolgan fell under a meteor … Read more >
As I mentioned on my profile page, I have spent a lot more time playing this game than the savegame file shows. I'm looking at it now as I type this. Time Played: 188:49:40. The thing is, this little counter only increments very slowly for me. I spend many long hours playing the game, but the counter only goes up by mere minutes or even seconds. But it's not a bug, it's not broken. The reason for this time differential is that the hours I'm spending playing are mostly being spent at a blacksmithing forge, trying to get the best components possible from salvaging unwanted equipment.
My time at the blacksmithing forge goes something like this. The first thing I do is save the game. Then, I'll salvage a powerful item like a Prismere Helm, for …
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I will never forget you, I know there is no other game like yours, but I've got an appointment with Tamriel.
I'm sure you understand.
(Who am I kidding? I know I'll come back crawling for fanfiction.)
Truly, my only regret (that doesn't involve Cydan's brows or Brown's haircut) is about not managing to drag brother Egan along with Ordo.
Here are our last tours, those that we will reckon, those that will part us and lead to a new path beyond Amalur. Farewell you wonderful glorious clever lovely vibrant intimist, dynamic and yet doomed universe. May you never rest in limbo but be reawakened from Gravehall to Esahrra, across Idyllia and Ysa. Yes, may Bhaile flourish again though the Songs of the House of Ballads and the Laments of the …Read more >
A list that I thought to make, but I have no idea how it even could be put on the Destinies page. Below are the equipment of the character in each of the Destiny cards (so far as I can tell; sometimes the armor is hard to distinguish!) bar only Fateless One because it's intentionally formless. There are a lot of holes, though; feel free to pitch in if this sounds fun!
- Acolyte: Silk robes with a scepter
- Initiate: Staff (looks like Ebony) and chakrams; appears to be casting Ice Barrage
- Seer: Chakrams (look like Stormscythe; appear to be charging up Maelstrom), Vraekor's Armor Set
- Sage: Staff, Arcanist's Armor Set
- Sorcerer: Appears to be casting Tempest, nondescript robes.
- Archmage: Staff, appears to be casting Winter's Embrace and Meteor, can't pl…
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Hi everyone! This blog isn't the normal Wiki News or about any developments with the Amalur IP. This is simply a blog which lists some interesting data values for various weapon tiers I found in the Kingdoms of Amalur: Reckoning strategy guide. I thought these values would be quite useful for some and for possible future Wiki projects. So, without further ado, see the charts below!
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With it being well into the day now, on the behalf of all the Amalur Wiki Community, I wanted to wish everyone a very Merry Christmas.
I live in a part of the world where we're lucky to ever see snow each year but with all the Christmas lights, people singing, Santa's Grotto and the smell of food everywhere I guess you could hardly tell we missed it ;)
Merry Christmas everyone!Read more >
The one thing that as I played this truly magnificent game was the many mysteries of Amalur. Here's a couple that always got me into a deep thought
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House Of Seasons You could ask anyone in the city on what the House was but what it stood for, it's members, and even it's history has been shrouded. My first idea is that they all simply left foreseeing the coming battle they just left their post and went somewhere else. My second is that there was a coup in which someone or something took out the house and destroyed its inhabits. But my Question is why isn't the king doing any investigations of it even after the war it is never pressed upon nor looked upon what happened. What possibilities could have happened if the company wouldn't have gon…
Hello again everyone! It's been a few months now since I last posted a Blog about the prospect of having a Bot here at the Amalur Wiki to help out with tidying, organising and generally helping out the community.
After a consensus was reached on the topic and with no votes against the idea, we are now able to welcome WizBot to the Amalur community! WizBot was given the OK to start working on November 23 and has already been working away at some category sorting and infobox fixing.
If you have anything suggestions for jobs that WizBot can tackle then please leave a message on its Message Wall.
Well that's the latest news on the Amalur Wiki so let me know if you have any thoughts about our new Bot in the comments below.
I hope that you're all do…Read more >
I don't know if this has already been mentionned, but I love the guy or girl who wrote this and made the YSA mod .Read more >
- Stick her own hand to Aubrey. And get that crab away from her feet.
- Find the Fae obsessed Egan from Gorhart and have him tour the most wondrous sites of Dalentarth. I mean, it's almost ridiculous how Aery have been watching the village from up the very cliff of the Mission for days and everyone seem to know about it. Expect brother Egan. There is Iluvia living at the inn too now, but I wouldn't put it past him not to notice.
- Get the Gastyr and Ansilla heirs together so I can peacefully loot and just seize their other castles, and eventually kidnap Brun the Bard to Gravehall.
- Find a way to be able to use the Gravehall library as a Reserve Chest dedicated to my huge collection of Scrolls, Notes, and Books stuffed with dried fae charms.
- Spare ten ms…
- Showing Ordo around, showing around Ordo, and watching him being so happy to sit and greet Dalentarth and even Akara in Gallows End. Quaintly, Fate was reasonable enough to understand that I have earned to keep a souvenir from Alabastra. Whatever he might say, I think he's happy to see the world after so many time in Weconai. 'Look, he felt so cozy that he sat in the cell where Adar was generously housed.
- Preying for Sir Bones to come back and take Ms. Lorelle out of my Gravehal bebroom. More and more desperately.
- Watching Cydan and Titarion filling up normal chickens with Maybryn Wine, before using them to play croquet and creating more chicken Overlords. And considering to stop smoking this Prismere Fate Essence of Dust thing whatever Lila…
It occurred to me a few days ago that all three of the Great Houses of the Court of Winter are answers to the question that Cydan often poses to the Fateless One as they leave conversation: “What does one do in the face of certain death?” Do you succumb to and embrace the sorrow, build a monument to your pride, or fight for due vengeance?
The House of Sorrows is the peaceful answer: Embrace the inevitable. Let yourself feel the sorrow and the pain, but acknowledge that this isn’t something you can change. Note that the Sorrows answer isn’t the famed “death is just a new beginning” or any such; this is a complete acceptance of one’s end.
The House of Pride wants to outsmart death by leaving a testament to oneself. Its own preservation, or the…Read more >
Order and Chaos is a fascinating Lorestone set, with much explicitly said but the context not consistently clear.
Let's start with what we know.
- The speaker is Athyll, as it is the only name associated with any of the speaking parts. From the content, we know that she was an Alfar mage of great power, likely Dokkalfar due to the mention of Lyria.
- Either Athyll has deep discussions with herself or she has lost her mind. The conversation seems to be more than just voicing an imaginary friend but the voices don't seem to be distinct, separate personalities.
- Athyll saw an Erathi, and searched for another vision of the spirit throughout her life.
- From the description that she saw "a horrible, chaotic monstrosity" in the depths of an Erathi ruin impl…
I hate Bisarane. There is no kill or take-down in any video game I relish so much as Fateshifting that bastard, given my headcanon that fateshifting permanently removes the victim from the Great Cycle.
That is all.Read more >
One of my favorite things to do as I replay KoA is watch for places where the world clearly has space far beyond what's used in Reckoning. The fact that this game was made with being an MMO in mind is clear and tons of fun to explore.
One of the simplest, most likely to be ignored places where this happens is in the cities. Yes, all of them. Have you ever noticed how many empty or mostly empty rooms there are? Or how many places where a castle has a section of wall that looks just like a door? One of the problems that MMOs have as they grow is that as new mechanics or events or shops are added, more space has to be forced into already-large cities. "Wait, where did that come from? Stormwind wasn't under construction recently, it's even des…Read more >
Warning: More approaching a rant than a more serious essay.
Kingdoms of Amalur is a game that does many wonderful things. My personal favorite is Taibreah, and my least favorite is the Dokkalfar.
Taibreah is wonderful. She’s young, not a fighter, and yet super-special because of who she is. In effect, she’s a Princess of Sorrows. What I really love about Taibreah, though, is that she is was the Weeping King.
This is simply fantastic. This means that for the Fae, not even gender is completely static. This is hinted at in the House of Ballads questline, as you can be either Sir or Lady Sagrell and nothing changes concerning how characters respect you, but it is nowhere near as explicit as it is made by Taibreah. A bit more specifically, this m…Read more >
It is clear to me that the Fae Houses mirror each other: Vengeance to Valor, Pride to Ballads, and Seasons to Sorrows. It is unclear, though, just what the relationship is.
While Vengeance seems to encapsulate anger and rage, Valor is a more structured focus on combat - learning to fight instead of restraining an incessant berserker rage. While Valor revels in combat, Vengeance doesn't have that luxury and features stoicism and determination "that [makes] granite seem soft and fickle." Interestingly, both of these youngest Houses were taken over by forces that proved better than the Fae at what the House represented: Valor by Hroth Magnus, a mortal who mastered combat better than the Fae could in their cycles; and Vengeance by Tirnoch, who…Read more >
Fae rebirth, the nature of their immortality, is confusingly addressed by lore sources in-game. Clearly:
- Fae are reborn in a hollow when they die.
- Fae lives are so long aside from the rebirth-cycle that they seem immortal by more usual definitions than rebirth, especially as Titarion is referenced as being unusually old and wise for a Summer Fae.
- It is suggested that the Fateless One unravelling a Fae disrupts their return to the Great Cycle.
- Tirnoch's influence disrupts the Great Cycle, forcing Fae to be reborn as Tuatha instead of their natural selves. It is likely that the Great Cycle will return to its natural state after the events of Reckoning.
- Only the Winter Fae are willing to openly discuss Fae dying. Summer Fae use euphemisms like …
Hi all! I'm here again to make another annoucement about the possibilty of using a Bot here at the Wiki. If I'm able to get one I will first need the opinions of other users on the Wiki whether they will accept it.
So here it is! If you are happy to have a helpful little bot tidying things up around here then let me know in the comments below. If you disagree with having the bot and would rather go against bringing one in then please also let me know!
See you all around!Read more >
New Contributor Approaches! - 27/06/2014
So, it’s the summer holidays and I’ve nothing to do. My close friend and admin of the Amalur Wiki has been pestering... errr… asking me to join up with the wiki for a while now, and true, I kinda liked the idea, so I thought “hell, why not” and here I am. I figured this would be a nice little distraction between gaming and sleeping, and I’d be helping out a close friend, so it’s a win-win all round. So yeah, hopefully I can contribute a few things here and there, and I’m looking forward to helping out!
See you around people!Read more >
Ok. I found out a little bit more about editing pages. I edited a few red links. I should but the Kobold Rouge page I created in proper format.Read more >
Alright. I suspect it will be a long, difficult road (full of numerous Phuck-ups) to figuring out how all of this works, but it will be worth it. I just want Amalur to remain fairly relevant until my designs with the game can come into play. Well, guess I better get started...Read more >
Hello again everyone!
I am happy to inform you that my application for adopting this Wiki has been sucessful and I have now been granted Admin and Bureaucrat rights! I would like to thank all of those who gave their input to the nomination.
So where are we going to go from here? Well now I have these new rights I hope to sort some of the most pressing matters first then moving on to continue improving it to make this the ultimate place for everything in the world of Amalur. I will definitely keep you (the community) up to date on all the latest developments and proposed changes to the Wiki in the News page and deliver all the latest information on the possible revival of the Amalur IP.
If you have any questions, suggestions or if you simply w…Read more >
Hello all! Nice to speak to you all again! This blog post is on a slightly different note to the other News post I have recently made (as the title may suggest). However, I guess that you could say that this new post is for a similar reason?
As most of you (the community) may know I have been recently been trying to improve various pages across the wiki and try to kick start a project to clean up this wiki and start getting some new content going again after moving at a slower pace these last couple of months. That is not to say that we should forget the great work that has been made by some of our members such as TombRaiser, Alysteran, The Supreme Deity, Sahara316, Gyumaou and many other new users here which I haven't been able to mention. …Read more >
Hello the Amalur Wiki community! I'm WikiaWizard and I'm an editor here as you may have noticed from my recent edits. I have had prior experience editing on Wikia at the Fable Wiki. At the moment a vast majority of my edits will be revamping some of the older pages here on the wiki and streamlining articles so that there's a general order to how they look and are set out. Now this leads onto the main point of this News post - updating the Amalur Wiki:Editing guideline.
At the moment the guidelines seem to have done a pretty good job of maintaining the same standard across most the pages. However, as some may also have noticed, there are a number of articles which cause "exceptions" to the guide. Now, I'm not saying that every article has to …Read more >
Ahhh, and here I am, on my newest crash and go mindless craze. Wherein I sit and play Reckoning and edit Wiki pages if I feel like they are lacking or confusing.
Today, I fought for hours with Humana HMO Medicare. Three patients were in need. One, dying of Cancer more than likely and Humana was playing games, delaying authorizations and even going so far as to say they didn't know who he was....even though he was just mailed a new id card! After hours of emailing, calling, chewing out insurance people, all to try and help this man get into specialists and get Chemo started, I'm worn out.
Tomorrow, I continue the good fight. The old fashioned family doc fight. Where we go to bat and care about our patients. Tomorrow, I find a way to…Read more >
im on level 40 and not gettin higher. is anyone gettin higher than 40 or is the game flucked?Read more >
My name is Kaltharn Asuros, I am a level 12 Battlemage, I weild a set of Chakrams, and the ever unique Thintri's Malus.
They call me the Fateless One, they say I affect the fates of those around me and that I am changing the way the world works.
The drunken fateweaver Agarth has been guiding me on my path, at least he was for a while, he now waits for me at the Three Lamps Inn, at Didenhil.
Not too long ago, I awoke at Allestar Tower in Allestar Glade, I soon realised I was laying among retched, stinking, corpses, and soon found I was part of an experiment of a Gnome named Fomorous Hugues, he was working on a Well of Souls, recreating bodies of the dead.
Soon I became aware of the Tuatha that were looking to end my newfound life, for some un…
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Last year, we began experimenting with some video features on a certain set of test wikis. Our goal was to gauge our visitors' interest in watching videos. Our findings were not surprising: people love to watch on-topic videos.
The main tool we used to test this was the Related Videos module (which you can see in the right rail). It was built as a proof-of-concept feature and we knew it wasn't scalable to launch on many more wikis. We've reached the point in our Video project where we're confident enough to turn on for more wikis (release plan TBD). However, this requires some functionality changes.
The module was customizable on a page-level. For example, for the "Janitor" article on Scrubs, I could add many videos solely about the J…
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Well, it's been awhile folks. Been busy going to job interviews in and out of my state, as well as dealing with family, friends, and re-playing/trying out games I've been meaning to get back to. Still had some spare time to come back and double check to make sure no one's vandalizing the wikia, but not much time to actually edit, or post new information.
Well, today, I had some time on my hands and decided to go check out if there was any new news items about 38 Studios, whether Rhode Island has set a date to sell/who's interested in buying KoA, and anything more I can find out about Project Copernicus. Well, I've found out something interesting about the last item.
According to Curt Schillings:"“We were going to be the first triple-A, hundr…Read more >
Over the past couple of months we have been developing and testing a related videos module on some wikis like Harry Potter, Hunger Games and Halo. During these tests we have been tracking the number of video plays as well as collecting community feedback. We are now ready to expand the rollout to the rest of the site, and we are starting with wikis that there are the most videos for - which includes your wiki!
The videos we have are fully licensed from video partners we have developed relationships with. They include videos such as trailers, famous movie/TV clips, walkthroughs and behind the scenes interviews. We currently have video content from Screenplay and are working to create partnerships with other vendors, including Hulu, soon. …Read more >
The title says it all, the unifished trailer to Project Copernicus released by a former 38 Studio's employee, wanting to show all the effort that his/her team had been putting into the Amalur MMO before the massive layoffs and 38 Studios declaring bankruptcy. It is being hosted at the moment by Kotaku.
As I said in my previous blog, depending upon who buys the Amalur IP, there may be a chance of the continuation of the game series. But that is a very slim chance, so don't put too much hope into it.Read more >
If Africa switched its incandescent lighting to LED lighting, the continent could save up to N1.63 trillion ($10 billion) in annual energy costs, more than 50 million tonnes of carbon and the equivalent output of 35 power stations. These were the key findings of a recent research study conducted by Royal Philips. The above figures reflect only on-grid lighting where electricity currently exists.
Nick Kelso, senior communications manager, Philips Lighting Africa, added that LED solutions, when combined with the latest innovations in battery and solar developments, can provide practical and sustainable light for some 600 million Africans who currently live without electricity according to the International Finance Corporation, a division o…
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Wikia is headed to Comic-Con! That’s right. We’re pulling up our Internet stakes and traveling circus-style to Southern California where we have a number of fun events planned (meet-ups, parties, interview opportunities, etc.) for the duration of the convention.
While the convention used to focus solely on comic-books, the event has since expanded to become one of the biggest entertainment shows in world! Let us know if you will be headed to San Diego this year to attend. And, if you are, are you interested in covering any news for your wiki?
Also, if you do make it do to San Diego, come hang out with your fellow Wikia users and some Wikia staff at our very own party! You can find more details and learn how to RSVP to our Wikia party right h…
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The union flag is to be put on British driving licences alongside the European flag, Downing Street has disclosed.
Ministers feel that the driving licence is, alongside the passport, the single most widely used identity document in the UK and that it is an anomaly that the card is dominated by an EU flag.
In jubilee year, the government has not yet finally decided whether to put the UK flag on the plastic licence or the royal crest. The move would not be without precedent – the Belgians, for instance, have a bear on their driving licences.
A No 10 spokesman said: “There’s no reason why the British driving licence should have the EU flag but not the union flag. People in this country are proud of our national symbols. It’s time that, once agai…Read more >
On June 7th, 38 Studio's founder/owner, Curt Schillings, filed for a Chapter 7 bankruptcy. Chapter 7 is used by Companies/People in the US who are deep in debt and they file it (or forced to file by creditors) in a Federal Court. The court appoints a Chapter 7 Trustee who has vast powers and he/she is in charge of liquidating the company. This doesn't mean that all employees will be laid off, in the past, entire divisions have been sold off to another companies with all the employees with jobs.
This means had Curt Schillings not laid off every employee working for him, there was a possibility that they wouldn't have been laid off. What does this mean for 38 Studio's/Big Huge Games? It means that anyone with money, can buy up the studio's an…Read more >
I found these articles this morning after I woke up, and after reading, I wanted everyone to hear about this information. As we all know, 38 Studio's borrowed $75 million bond (plus interest) from the state of Rhode Island. Repaying the state back in full by 2020. According to information from Rhode Island's Channel 12 WPRI, Rhode Island taxpayers would be stuck paying $112.6 million. From information that the channel has dug up, $23.4 million of the $75 million was set aside as a reserve to pay back the bonds. So not all of said $75 million was spent and tied up into Studio 38 games. Also, it should be noted that none of the money borrowed from Rhode Island was, according to former Big Huge Games employee's, spent on the creation of Kingd…Read more >
38 Studio's Big Huge Games was in the process of creating Kingdoms of Amalur: Reckoning 2, in the early stages of pre-production.
According to former members of BHG, elements that were tested before the close of the studio was higher graphics quality on everything, no loading between zones, expanded and improved combat animations, more quests that branched out and the player's decisions held greater effects on the world.
It sounds like the next game, would have been bigger and better then it's predecessor. But for the moment, 38 Studio's still owns KoA IP, and with no staff, all work is frozen unless 38 Studio's manages to acquire private funding that will help cover staff and loan payments.Read more >
As I browse through the Wiki, If I find someone that has no page I'll start it off.
If theres more to it, please feel free to edit it! May get a couple things wrong but shouldn't be too many.
If you want me to catalog a NPC just let me know their name and where they are. (Extra Information like Quests involved is always nice)Read more >
38 Studios and Big Huge Games, the developers of Kingdoms of Amalur: Reckoning, have closed their doors, laying off all employees. 38 Studios itself had been subsisting on $75 million in development aid loans from the state of Rhode Island, and was late in paying back the first installment. According to Rhode Island's governor, the game would have to sell an additional 3 million copies simply to break even.
Reckoning's lead designer has stated that the next planned patch for the game will never be released.
With all this news, it seems almost certain that development on Reckoning is done for good, and its companion MMORPG, "Project Copernicus", may never see the light of day. Fantasy writer RA Salvatore, who came up with much of the back sto…Read more >
I am curious about the stautes seen around Amalur occasionally. Especially who/what do they represent? Are they famous persons in the History of Amalur? Gods? I don't know if any statues are explain later in Amalur as I'm not done palying through it the first time, but It'd be nice to find out.Read more >
Oh hey, blog posts. Those are fun.
I'm very interested in the theology of Amalur. There are Gods and Goddesses that grant bonuses, have shrines, and are available upon character creation to certain races, but there's not much more information than that. Mitharu seems to pretty heavily discusses if you read Almain books and talk to her priests, and Ethene is explored in the Teeth of Naros DLC. Other than that I haven't experienced any insight on the Gods of the gameworld, and I'm looking forward to if and when they're further developed.
Are there more extensive portfolios, is there cultural art of the Gods, what are the worship practices, are there sub-cults under each God? I'm adoring Amalur so far, and I truly hope the culture and society s…Read more >
Breaking news to all KoA fans! Just announced today is the newest DLC pack for Kingdoms of Amalur: Reckoning, entitled Teeth of Naros. The expansion will feature the forgotten land known as the Teeth of Naros, named after an ancient troll god. Players will also run into the Kollossae, a devout race of giants.
Also included in the DLC is the new city of Idylla, that floats above the Teeth of Naros. The city will feature more than 20 side quests and a new race. There will also be five new massive dungeons in addition to three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons.
The Teeth of Naros will be released on April 17th. It will be available on Xbox Live for 800 points or on PlayStation Network, Origin and…Read more >
Just found it a couple days back so i guess we will see the next DLC quiet fast arriving.
Xbox360achievements.org is the site where they can be found.
We can find 6 new achievements for 150 points below but no real name to be found there under the name Untitled DLC2.
Still nothing too be found on the Kingdoms of Amalur Reckoning site we can only hope it does have alot of content like The Legend of Dead Kel.Read more >
The new DLC, "The Legend of Dead Kel" will take players to Gallows End, a mysterious island that holds a brand new quest line, multiple side quests, a type of dungeon called "Dverga Fastings," three Twists of Fate, and a handful of previously unseen armor and weapons. Players will also have access to Gravehal Keep, an estate housing a number of backstory-laden characters just itching to unload their troubles on unsuspecting adventurers. The content is also platform-agnostic, and will be available for Xbox 360, PS3, and PC via either Steam or Origin.
Read for more infoRead more >
EA recently released information regarding Reckoning's first post-launch story-driven DLC, The Legend of Dead Kel. The DLC will feature a new quest line in the new area of Gallows End. Also featured is new player housing in the form of a 'massive estate' complete with servants with their own stories and side quests, as well as new enemies, loot, and Twists of Fate.
The DLC is scheduled to be released on Xbox Live, PSN, Origin, and Steam on March 20.
Source: Read more >