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Blink is a short-ranged teleport that replaces the dodge roll when certain Destinies are used. Some Destinies will upgrade Blink to have a Ice or Poison effect.

Blink's main advantage over the dodge roll is being able to move directly through enemies, not requiring a way around in order to evade an attack. It is also quite useful when moving through tight spaces, as clipping issues may make it difficult or impossible for a player without Blink to move back the way through which they entered the space.

Destinies

The following Destinies have some variant of Blink:

Sorcery Might/Sorcery Finesse/Sorcery
Seer Battlemage Arcanist
Sage [Ice] Crusader Warlock [Poison]
Sorcerer [Ice] Paragon Spellcloak [Poison]
Archmage [Ice] Champion Shadowcaster [Poison]

Ice Blink

Higher-level Sorcery Destinies get Ice Blink, which is a form of Blink that deals Ice Damage to enemies it passes through. Affected enemies are slowed for a time, which is likely extended by the Frostshackle ability.

Poison Blink

Higher-level Finesse/Sorcery Destinies get Poison Blink, which is a form of Blink that deals Poison Damage to enemies it passes through. This will likely benefit from the Mysterious Toxins and Paralytic Poisons abilities.

Notes

  • In all its forms, Blink can be used to teleport through enemies and inflict damage.
  • Blinking through enemies can be a lifesaver if backed against a wall.
  • As with the ordinary dodge roll, Blink cannot be employed when the Fateless One is swimming in water rather than standing on ground.


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