Blink is a short-ranged teleport that replaces the dodge roll when certain Destinies are used. Some Destinies will upgrade Blink to have a Ice or Poison effect.
Blink's main advantage over the dodge roll is being able to move directly through enemies, not requiring a way around in order to evade an attack. It is also quite useful when moving through tight spaces, as clipping issues may make it difficult or impossible for a player without Blink to move back the way through which they entered the space.
Destinies
The following Destinies have some variant of Blink:
Sorcery | Might/Sorcery | Finesse/Sorcery |
---|---|---|
Seer | Battlemage | Arcanist |
Sage [Ice] | Crusader | Warlock [Poison] |
Sorcerer [Ice] | Paragon | Spellcloak [Poison] |
Archmage [Ice] | Champion | Shadowcaster [Poison] |
Ice Blink
Higher-level Sorcery Destinies get Ice Blink, which is a form of Blink that deals Ice Damage to enemies it passes through. Affected enemies are slowed for a time, which is likely extended by the Frostshackle ability.
Poison Blink
Higher-level Finesse/Sorcery Destinies get Poison Blink, which is a form of Blink that deals Poison Damage to enemies it passes through. This will likely benefit from the Mysterious Toxins and Paralytic Poisons abilities.
Notes
- In all its forms, Blink can be used to teleport through enemies and inflict damage.
- Blinking through enemies can be a lifesaver if backed against a wall.
- As with the ordinary dodge roll, Blink cannot be employed when the Fateless One is swimming in water rather than standing on ground.