Weapons and Armor lose durability when used and eventually require repair. Weapons and armor provide the same damage/protection regardless of current durability until they break completely (durability drops to zero). Repairing equipment at NPCs costs gold, and the price increases the worse condition the item is in. Repair Kits can be bought for under 100 gold at various blacksmithies and used to fully repair an item no matter the condition, making them a much better investment. While relatively cheap, Repair Kits are best saved for high-quality items which might require lots of gold to be repaired by NPCs, or for repairs in the field when returning to an NPC is not possible.
The first milestone in Blacksmithing unlocks the option to find materials on certain animals, and additional components can be salvaged from weapons or armor. At level 3 infrequent items can be salvaged and level 6 unlocks rare items. Unique (non-dlc) may some times be salvaged.
To create an item a "core" component is needed along with a second component and up to two additional components. At level 7, gems can be infused into equipment during creation (they are not removable once used). Once all the components are selected, the overall quality of the item and its damage/armor will be calculated based on the components and gems used as well as the player character's level. Item requirements are calculated once the crafting is finished.
The following sections present the various pieces of data related to blacksmithing, or an alternative presentation in the form of a spreadsheet can be found here.
Skill Points Edit
Every skill point invested in Blacksmithing increases the effectiveness of Repair Kits. Additionally, there are 7 milestones which provide extra bonuses:
|1||You can now harvest components from some enemies in the world.|
|2||You can create an item with three components, giving it a slight bonus.|
|3||You can salvage infrequent equipment.|
|4||You can create an item with four components.|
|6||You can salvage rare equipment.|
|7||You can use gems as components when crafting equipment.|
|10||You can create "mastercrafted" equipment.|
|Component Level||Tier 1:||Tier 2:||Tier 3:||Tier 4:||Tier 5:|
|Hide||Leather||Boiled Leather||Studded Leather||Trollhide||Dreadscale|
Finesse Armor ComponentsEdit
|Armor||Chestpiece (Hide)||Lining||Bindings||String||Armor Gem / Utility Gem / Epic Gem|
|Cap||Headdress (Hide)||Trim||Bindings||Grip||Armor Gem / Utility Gem|
|Leggings||Brace (Hide)||String||Bindings||Grip||Armor Gem / Utility Gem|
|Buckler||Guard (Wood)||Grip||Rivets||Trim||Utility Gem|
|Boots||Heel (Hide)||Trim||Rivets||Bindings||Armor Gem / Utility Gem|
|Gloves||Mitt (Hide)||Grip||String||Bindings||Armor Gem / Utility Gem|
Might Armor ComponentsEdit
|Armor||Chestpiece (Metal)||Lining||Rivets||String||Armor Gem / Utility Gem / Epic Gem|
|Helm||Headdress (Metal)||Rivets||Lining||Bindings||Armor Gem / Utility Gem|
|Chausses||Brace (Metal)||Rivets||String||Trim||Armor Gem / Utility Gem|
|Shield||Guard (Metal)||Grip||Rivets||Trim||Utility Gem|
|Greaves||Heel (Metal)||Lining||Rivets||Bindings||Armor Gem / Utility Gem|
|Gauntlets||Mitt (Metal)||Grip||Lining||Rivets||Armor Gem / Utility Gem|
Sorcery Armor ComponentsEdit
|Robes||Cloth (Cloth)||Trim||Bindings||String||Armor Gem / Utility Gem / Epic Gem|
|Cowl||Headdress (Cloth)||Lining||Rivets||Bindings||Armor Gem / Utility Gem|
|Talisman||Guard (Precious Metal)||Grip||Bindings||Trim||Utility Gem|
|Shoes||Heel (Cloth)||Lining||Bindings||Rivets||Armor Gem / Utility Gem|
|Handwraps||Mitt (Cloth)||Grip||String||Bindings||Armor Gem / Utility Gem|
|Hammer||Plumb||Shaft||Grip||Bindings||Weapon Gem / Utility Gem|
|Longbow||Limb||Fulcrum||Rivets||Bindings||Weapon Gem / Utility Gem|
|Faeblades||Curved Blades||Fulcrum||Rivets||Grip||Weapon Gem / Utility Gem|
|Longsword||Blade||Hilt||Rivets||Grip||Weapon Gem / Utility Gem|
|Greatsword||Large Blade||Hilt||Grip||Bindings||Weapon Gem / Utility Gem|
|Daggers||Small Blades||Hilt||Rivets||Bindings||Weapon Gem / Utility Gem|
It is possible to forge components with specific traits through specific coupling of components (and gems). A desired quality from a gem or a component can be transfered to another component only through very specific combinations of parts and with some luck. The complete list of interactions are still unknown, but some known interactions are listed below. Feel free to expand.
The process is as follow:
- Forge an item that uses the component you ultimately want to extract as the second component (there are apperently some exceptions to this rule, such as the formula for Flawless Amplified Bindings) :
- If you want to transfer a quality from another component, use that component as the third or fourth component, while skipping the other components (2 mandatory components + 1 and no gems).
- If you want to transfer a quality from a gem to a component, use only the first two components and the gem.
- Salvage the forged item for a chance to forge a desired component. Save and re-load will be your friend on this one (in other words, patience).
Note: The quality of the forged component somehow depends on the quality of the ingredients. Details are not exact at the moment.
List of known interactions:
|Salvaged Item||Core||Required||Quality Component|
|Master Slaughtering Fulcrum||Curved Sylvanite Blades||Basic Fulcrum||Gem of Slaughter|
|Flawless Magnifying Rivets||Prismere Brace||Weak Rivets||Gem of Precision|
|Flawless Amplified Bindings||Large Prismere Blade||Crude Hilt||
Gem of Amplitude
This also works for Flawless Sustaining Grip/Binding, Flawless Strengthening Grip/Binding/Rivets, Flawless Restoring Grip/Binding/Rivets and Flawless Divine Grip/Rivets : A core piece (tried Azurite/Ash/Hexweave) + Required (weak/basic) grip+ skipped the other two(2) components + Gem (Regenerating/Hero/Rejuvenating/Oracle) - It is possible to get two(2) components with the desired trait for a single salvage with this method (tested and confirmed on XBox360 03/11/2013). Also, it is theoritically possible to get unmentioned binding/rivets from these same interactions (like Flawless Sustaining Rivets or Flawless Divine Binding), but this as not been tested or confirmed.
NOTE : The quality of the core item does not have to be Prismere/Sylvanite, it can be Azurite or lower and still yield the same desired Flawless/Master component.
Mastercraft is obtained through the very last skill of blacksmithing. The bonus effect type depends on the core component, and the strength of the bonus depends on the tier of the core. The bonus is independent of class (finesse, might, sorcery) or quality (i.e. is the same for Infrequent and Rare crafted items).
The following table gives a list of items and their mastercraft bonuses.
|Item:||Bonus:||Tier 1:||Tier 2:||Tier 3:||Tier 4:||Tier 5:|
There are four total trainers for Blacksmithing found throughout The Faelands. Their locations, along with who they are, are listed here.
|Halder Rodric||Shieldring Keep||Basic Trainer (0-3)|
|Holte Frenn||Ysa||Basic Trainer (0-3)|
|Efyr Dynnwel||Ironfast Keep||Advanced Trainer (4-6)|
|Ragna Senn||Mel Senshir||Master Trainer (7-9)|