Blacksmithing
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Blacksmithing is a Skill that allows you to forge new equipment for your character as well as use Repair Kits more efficiently.
Weapons and Armor lose durability when used and eventually require repair. Weapons and armor provide the same damage/protection regardless of current durability until they break completely (durability drops to zero). Repairing equipment at NPCs costs gold, and the price increases the worse condition the item is in. Repair Kits can be bought for under 100 gold at various blacksmithies and used to fully repair an item no matter the condition, making them a much better investment. While relatively cheap, Repair Kits are best saved for high-quality items which might require lots of gold to be repaired by NPCs, or for repairs in the field when returning to an NPC is not possible.
The first milestone in Blacksmithing unlocks the option to find materials on certain animals, and additional components can be salvaged from weapons or armor. At level 3 infrequent items can be salvaged and level 6 unlocks rare items. Unique (non-dlc) may some times be salvaged.
To create an item a "core" component is needed along with a second component and up to two additional components. At level 7, gems can be infused into equipment during creation (they are not removable once used). Once all the components are selected, the overall quality of the item and its damage/armor will be calculated based on the components and gems used as well as the player character's level. Item requirements are calculated once the crafting is finished.
The following sections present the various pieces of data related to blacksmithing, or an alternative presentation in the form of a spreadsheet can be found here.
Contents |
Skill Points
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Every skill point invested in Blacksmithing increases the effectiveness of Repair Kits. Additionally, there are 7 milestones which provide extra bonuses:
| Points | Milestone |
|---|---|
| 1 | You can now harvest components from some enemies in the world. |
| 2 | You can create an item with three components, giving it a slight bonus. |
| 3 | You can salvage infrequent equipment. |
| 4 | You can create an item with four components. |
| 6 | You can salvage rare equipment. |
| 7 | You can use gems as components when crafting equipment. |
| 10 | You can create "mastercrafted" equipment. |
Component quality
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| Component Level | Tier 1: | Tier 2: | Tier 3: | Tier 4: | Tier 5: |
|---|---|---|---|---|---|
| Hide | Leather | Boiled Leather | Studded Leather | Trollhide | Dreadscale |
| Cloth | Cotton | Linen | Silk | Hexweave | Spiritweave |
| Metal | Iron | Steel | Azurite | Sylvanite | Prismere |
| Wood | Birch | Elm | Oak | Ash | Ebony |
| Precious Metal | Copper | Bronze | Silver | Gold | Platinum |
Components
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Finesse Armor Components
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| Item | Core | Required | Optional | ||
|---|---|---|---|---|---|
| Armor | Chestpiece (Hide) | Lining | Bindings | String | Armor Gem / Utility Gem / Epic Gem |
| Cap | Headdress (Hide) | Trim | Bindings | Grip | Armor Gem / Utility Gem |
| Leggings | Brace (Hide) | String | Bindings | Grip | Armor Gem / Utility Gem |
| Buckler | Guard (Wood) | Grip | Rivets | Trim | Utility Gem |
| Boots | Heel (Hide) | Trim | Rivets | Bindings | Armor Gem / Utility Gem |
| Gloves | Mitt (Hide) | Grip | String | Bindings | Armor Gem / Utility Gem |
Might Armor Components
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| Item | Core | Required | Optional | ||
|---|---|---|---|---|---|
| Armor | Chestpiece (Metal) | Lining | Rivets | String | Armor Gem / Utility Gem / Epic Gem |
| Helm | Headdress (Metal) | Rivets | Lining | Bindings | Armor Gem / Utility Gem |
| Chausses | Brace (Metal) | Rivets | String | Trim | Armor Gem / Utility Gem |
| Shield | Guard (Metal) | Grip | Rivets | Trim | Utility Gem |
| Greaves | Heel (Metal) | Lining | Rivets | Bindings | Armor Gem / Utility Gem |
| Gauntlets | Mitt (Metal) | Grip | Lining | Rivets | Armor Gem / Utility Gem |
Sorcery Armor Components
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| Item | Core | Required | Optional | ||
|---|---|---|---|---|---|
| Robes | Cloth (Cloth) | Trim | Bindings | String | Armor Gem / Utility Gem / Epic Gem |
| Cowl | Headdress (Cloth) | Lining | Rivets | Bindings | Armor Gem / Utility Gem |
| Talisman | Guard (Precious Metal) | Grip | Bindings | Trim | Utility Gem |
| Shoes | Heel (Cloth) | Lining | Bindings | Rivets | Armor Gem / Utility Gem |
| Handwraps | Mitt (Cloth) | Grip | String | Bindings | Armor Gem / Utility Gem |
Weapon Components
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| Item | Core | Required | Optional | ||
|---|---|---|---|---|---|
| Sceptre | Dowel | Handle | Bindings | Grip | Utility Gem |
| Staff | Rod | Shaft | Rivets | Bindings | Utility Gem |
| Chakrams | Disc | Handle | Bindings | Grip | Utility Gem |
| Hammer | Plumb | Shaft | Grip | Bindings | Weapon Gem / Utility Gem |
| Longbow | Limb | Fulcrum | Rivets | Bindings | Weapon Gem / Utility Gem |
| Faeblades | Curved Blades | Fulcrum | Rivets | Grip | Weapon Gem / Utility Gem |
| Longsword | Blade | Hilt | Rivets | Grip | Weapon Gem / Utility Gem |
| Greatsword | Large Blade | Hilt | Grip | Bindings | Weapon Gem / Utility Gem |
| Daggers | Small Blades | Hilt | Rivets | Bindings | Weapon Gem / Utility Gem |
Mastercrafting
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Mastercraft is obtained through the very last skill of blacksmithing. The bonus effect type depends on the core component, and the strength of the bonus depends on the tier of the core. The bonus is independent of class (finesse, might, sorcery) or quality (i.e. is the same for Infrequent and Rare crafted items).
The following table gives a list of items and their mastercraft bonuses.
| Item: | Bonus: | Tier 1: | Tier 2: | Tier 3: | Tier 4: | Tier 5: |
|---|---|---|---|---|---|---|
| Arms | Mana | +5% | +8% | +10% | +12% | +16% |
| Chest | Physical Resist | +5% | +8% | +10% | +12% | +16% |
| Feet | Health | +5% | +8% | +10% | +12% | +16% |
| Head | Experience | +2% | +3% | +4% | +5% | +6% |
| Legs | Bleeding Resistance | +5% | +8% | +10% | +12% | +16% |
| Shield | Block Efficiency | +5% | +8% | +10% | +12% | +16% |
| Weapon | Damage | +3% | +4% | +5% | +6% | +7% |
Training
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There are four total trainers for Blacksmithing found throughout The Faelands. Their locations, along with who they are, are listed here.
- Halder Rodric, Shieldring Keep, Basic Trainer (0-3)
- Holte Frenn, Ysa, Basic Trainer (0-3)
- Blacksmith master, Ironfast Keep (A Master's Touch must be complete), Advanced Trainer (4-6)
- Ragnar Senn, Mel Senshir, Master Trainer (7-9)
| Skills |
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Alchemy · Blacksmithing · Detect Hidden · Dispelling |