Armor is the equipment you wear to reduce the amount of damage you take.
Armor is available for five different parts of the body: head, chest, hands, legs, and feet. Some armor such as mage robes can take up more than one "body slot" i.e Robes occupy both the chest and legs slots. There are also shields available to help further reduce damage by blocking or parrying an enemy's attack. Lastly, there are also rings and necklaces that can be equipped. More information on those items can be found at the Accessories page.
Armor is measured by a number to determine the amount of damage reduced; the higher the number, the more damage is reduced. While other things can factor into this as well, this is damage reduction in its most basic form.
There are even different armor types for Might, Finesse, and Sorcery builds, although much like weapons, any character can equip any piece of armor as long as they have the prerequisite skill points to do so. This will vary from piece to piece, but generally the better the armor, the more skill points you will need in the corresponding ability tree to use it.
Damage types and armor reduction Edit
Armor rating does not reduce damage from elemental, poison or bleed damage. This is very obvious for might builds, a high armor character will only recieve big amounts of damage from those sources. Shields, however, can block damage of any type when used.
This was all tested ingame, by being hit at 700 and 0 armor by physical and elemental attacks.
These are the most important pieces of equipment, as chest pieces cover all your vital bits. Consequently, they provide the largest armor bonus. Cuirasses are favored by Might characters, Light Armors are favored by Finesse characters, and Robes are favored by Sorcery characters.
Block swords, arrows, and spells with these protective handheld plates. Kite Shields are favored by Might characters, Bucklers are favored by Finesse characters, and Talismans are favored by Sorcery characters.
- Main article: Armor Bonuses
All armor may have one of a number of general bonuses when found as loot. These bonuses are indicated by an adjective that replaces the quality and material of the armor piece.